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[MD&D4e] Thread 1. Alignment
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<blockquote data-quote="mythusmage" data-source="post: 1088821" data-attributes="member: 571"><p>Background: MD&D4e stands for "Mythusmage's Dungeons & Dragons 4th edition, how I would do D&D 4e were it my game to revise.</p><p></p><p>This thread is about Alignment, namely what I would do with the dang thing.</p><p></p><p>What would I do with Alignment? Dump it. We can't agree on what it is. We can't agree on how it should be used. It's black and white morality in a world where things come in shades of gray. Some in very dark gray, some in very light gray, but gray. So I'd get rid of Alignment.</p><p></p><p>What would I replace it with? Guidelines to behavior and personality. Here is how elves behave by and large, and here's how orcs behave by and large. Here's the basic halfling personality, and here's the basic goblin personality. And here's a few ideas for creating a unique personality for your PC.</p><p></p><p>I'd also add the allegiance system from <em>d20 Modern</em>. That is; what, if anything, is the character dedicated too? Or, at the very least, is somewhat fond of.</p><p></p><p>Paladins would be dedicated to one of many codes of morality. That would be their allegiance. Other 'dedicated' classes would have an allegiance to something similar. A code, a cause, a popular personality. Such 'dedicated' classes would be expected to adhere to their 'cause' strongly, but the occasional mistake would not redound upon them as harshly as an Alignment faux pas does.</p><p></p><p>Of course, someone dedicated to following a certain deity would likely find the punishments a bit harsher for an infraction.</p><p></p><p>That's what I got for now regarding this subject. Your take?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1088821, member: 571"] Background: MD&D4e stands for "Mythusmage's Dungeons & Dragons 4th edition, how I would do D&D 4e were it my game to revise. This thread is about Alignment, namely what I would do with the dang thing. What would I do with Alignment? Dump it. We can't agree on what it is. We can't agree on how it should be used. It's black and white morality in a world where things come in shades of gray. Some in very dark gray, some in very light gray, but gray. So I'd get rid of Alignment. What would I replace it with? Guidelines to behavior and personality. Here is how elves behave by and large, and here's how orcs behave by and large. Here's the basic halfling personality, and here's the basic goblin personality. And here's a few ideas for creating a unique personality for your PC. I'd also add the allegiance system from [i]d20 Modern[/i]. That is; what, if anything, is the character dedicated too? Or, at the very least, is somewhat fond of. Paladins would be dedicated to one of many codes of morality. That would be their allegiance. Other 'dedicated' classes would have an allegiance to something similar. A code, a cause, a popular personality. Such 'dedicated' classes would be expected to adhere to their 'cause' strongly, but the occasional mistake would not redound upon them as harshly as an Alignment faux pas does. Of course, someone dedicated to following a certain deity would likely find the punishments a bit harsher for an infraction. That's what I got for now regarding this subject. Your take? [/QUOTE]
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[MD&D4e] Thread 1. Alignment
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