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MD-DC-VA Gaming Day: Calling all GMs
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<blockquote data-quote="Rasyr" data-source="post: 2020701" data-attributes="member: 2855"><p>Cyradon Beginnings</p><p>DM: Rasyr (a.k.a. Tim Dugger)</p><p>Afternoon preference</p><p>GAME: HARP </p><p>TEASER: The last several weeks have been a whirlwind of terror. First the mighty armies of Orsai have defeated those who would defend your city. Then comes the evacuation. Thousands fleeing north, into the mountains, fleeing for your very life. Among those thousands fleeing the city where the pitiful few hundred soldiers sent to protect everybody. Humans from Tarahir and the Treaty Kingdoms, and the Skaldi from the northwest. The Sithi Elves, archers from the far northern forests, and even the ever-wandering Gryx, those nomadic tribesmen from the far east, chased from their homelands centuries ago. </p><p></p><p>Hiding in that abandoned Dwarven outpost. That magical portal suddenly coming to life. Could that be one of the fabled Royal Roads of the ancient Cyrads?</p><p></p><p>Awakening in a strange city built on the side of a volcano. Surrounded by a blasted wasteland, devasted by magic centuries ago. A wasteland filled with creatures and abominations created by the very same magic which destroyed the plains all those long years ago.</p><p></p><p>Discovering that myths were indeed true. Intelligent, talking Gryphons who want to be friends. The mysterious Rhone, Gnomes with a deep and secret tie to the lands that they have been trying to heal for centuries. The very civiliized and cultured lizardmen known as the Nagazi. The Arali Elves, cousins of the Sithi among the refugees, as arrogant and worldly as the Sithi are rustic. Then there are the Mablung, the Dwarves who came through the portal about a week after your arrival, seeking to reclaim one of their abandoned cities.</p><p></p><p>Then came the night of the comets. Not only were all three harbingers in the sky, but all three were also at their closest to the world of Mithra. And there were the Rhona insisting that they had to perform something called the Ritual of Estrousal, and that it had to be done that night.</p><p></p><p>You sat and watched as members from each race climbed as high as they could up the side of the volcano. You waited, not knowing what was going to happen when suddenly there was that huge explosion of light from the peak. And that wave of energy that washed over you and your fellow refugees, knocking down even the sturdiest warrior. And nobody would answer any questions, always saying to wait until the morrow.</p><p></p><p>As you awoke the next morning, something was different. The air, it was cooler. There was a breeze. As you looked around you could see that the land around Belynar had come to life overnight! Then came the word, Grayson, the leader of the refugees, was looking for volunteers to scout out the land and to see how much had been restored. People who could fight and defend themselves against any of the Devastation monsters that still might be lurking nearby. Are you brave enough to volunteer?</p><p>NUMBER OF PLAYERS: 6</p><p>PC TYPES/LEVELS: Pre-generated level 5</p><p>GAME RATINGS (SCALE OF 1 - 10):</p><p>• Action = 7</p><p>• Role-Playing = 5</p><p>• Puzzles/Mystery = 4</p><p>MATURITY RATING: PG-13 </p><p>SPECIAL NOTES: Cyradon is to be the default setting for the HARP system. It has not yet been published yet.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2020701, member: 2855"] Cyradon Beginnings DM: Rasyr (a.k.a. Tim Dugger) Afternoon preference GAME: HARP TEASER: The last several weeks have been a whirlwind of terror. First the mighty armies of Orsai have defeated those who would defend your city. Then comes the evacuation. Thousands fleeing north, into the mountains, fleeing for your very life. Among those thousands fleeing the city where the pitiful few hundred soldiers sent to protect everybody. Humans from Tarahir and the Treaty Kingdoms, and the Skaldi from the northwest. The Sithi Elves, archers from the far northern forests, and even the ever-wandering Gryx, those nomadic tribesmen from the far east, chased from their homelands centuries ago. Hiding in that abandoned Dwarven outpost. That magical portal suddenly coming to life. Could that be one of the fabled Royal Roads of the ancient Cyrads? Awakening in a strange city built on the side of a volcano. Surrounded by a blasted wasteland, devasted by magic centuries ago. A wasteland filled with creatures and abominations created by the very same magic which destroyed the plains all those long years ago. Discovering that myths were indeed true. Intelligent, talking Gryphons who want to be friends. The mysterious Rhone, Gnomes with a deep and secret tie to the lands that they have been trying to heal for centuries. The very civiliized and cultured lizardmen known as the Nagazi. The Arali Elves, cousins of the Sithi among the refugees, as arrogant and worldly as the Sithi are rustic. Then there are the Mablung, the Dwarves who came through the portal about a week after your arrival, seeking to reclaim one of their abandoned cities. Then came the night of the comets. Not only were all three harbingers in the sky, but all three were also at their closest to the world of Mithra. And there were the Rhona insisting that they had to perform something called the Ritual of Estrousal, and that it had to be done that night. You sat and watched as members from each race climbed as high as they could up the side of the volcano. You waited, not knowing what was going to happen when suddenly there was that huge explosion of light from the peak. And that wave of energy that washed over you and your fellow refugees, knocking down even the sturdiest warrior. And nobody would answer any questions, always saying to wait until the morrow. As you awoke the next morning, something was different. The air, it was cooler. There was a breeze. As you looked around you could see that the land around Belynar had come to life overnight! Then came the word, Grayson, the leader of the refugees, was looking for volunteers to scout out the land and to see how much had been restored. People who could fight and defend themselves against any of the Devastation monsters that still might be lurking nearby. Are you brave enough to volunteer? NUMBER OF PLAYERS: 6 PC TYPES/LEVELS: Pre-generated level 5 GAME RATINGS (SCALE OF 1 - 10): • Action = 7 • Role-Playing = 5 • Puzzles/Mystery = 4 MATURITY RATING: PG-13 SPECIAL NOTES: Cyradon is to be the default setting for the HARP system. It has not yet been published yet. [/QUOTE]
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