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MD-DC-VA Gaming Day: Calling all GMs
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<blockquote data-quote="Fieari" data-source="post: 2020955" data-attributes="member: 16221"><p><strong>A Day in the Life of PNX Sector</strong></p><p><strong>GM:</strong> Fieari (aka Richard Winters)</p><p>Afternoon preference</p><p><strong>GAME:</strong> ParanoiaXP</p><p><strong>TEASER:</strong> Greetings Citizen! It's another fine daycycle in Alpha Complex. You have been issued your first 6-pack of clones in your neverending battle against Mutants, Commies, and other assorted Traitors! Pity that you happen to be a mutant, and a commie, and you've lost count of the other assorted items of treason you've committed... how long can you survive? Will 6 clones be enough to last the day?</p><p></p><p>ParanoiaXP is...</p><p>--<em>NEW! IMPROVED!</em> If you've played previous versions of Paranoia, you are in for a REAL TREAT. The new version is better than ever! Now with REAL RULES that CAN ACTUALLY BE FOLLOWED, not that you, the player, will be allowed to look at them. It's Paranoia people! If you knew how it all worked, you wouldn't be paranoid!</p><p>--<em>The Anti-D20</em>. In D20, you determine the circumstances and add modifiers to your die roll. In PXP, you determine the modifiers to your die roll and the circumstances follow from there. No charts to consult, no scientific calculators required. No knowledge of anything at all, in fact, is required or even encouraged!</p><p>--<em>Competetive</em>. There will be a definitive WINNER and LOSER at the end of each round. Match wits against the other players AND the enviornment. EVERYONE and EVERYTHING is a potential enemy.</p><p>--<em>Humorous</em>. If you aren't laughing, you're taking this WAY too seriously. In game rewards are awarded to those who make the DM laugh, or cause everyone else to laugh.</p><p>--<em>Challenging</em>. Good sports are welcomed... if this is your first time playing ParanoiaXP, you will probably die a lot, but that's why you get 6 clones. You will probably also fail at everything you do, because you won't understand anything that's going on. This is normal, healthy, and fun. The Computer tells us so. Please don't get upset. Laugh, and learn. Each mission you fail at is another lesson learned. Leveling up involves you, the <em>player</em> not the character, learning how to survive in this messed up world.</p><p></p><p>If you think you can handle abject failure and repeated death at the hands of both the DM and the other players, this is the game for YOU!</p><p></p><p><strong>NUMBER OF PLAYERS:</strong> Between 4 and 8 at a time.</p><p><strong>PC TYPES:</strong> Pregenerated.</p><p><strong>GAME RATINGS (SCALE OF 1 - 10): </strong></p><p>• Action = 6 </p><p>• Role-Playing = Player Dependant</p><p>• Puzzles/Mystery = 11. Our scales go to 11.</p><p><strong>MATURITY RATING:</strong> PG-13 (Humorously described violence, could be rated PG?)</p><p><strong>SPECIAL NOTES: </strong> "High-Level" Paranoia campaigns are some of the most convoluted, twisted, and enjoyable experiences I have ever seen, but since "Leveling Up" only happens on a meta level, I am really hoping to attract one or two experienced Paranoia players. If not, I will compensate as best I can, but the best teachers of the system to players is not the GM, but rather <em>other, more experienced players</em>. This is not to discourage newcommers to the game, I'm just hoping to get one or two who know what they're doing.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2020955, member: 16221"] [b]A Day in the Life of PNX Sector[/b] [b]GM:[/b] Fieari (aka Richard Winters) Afternoon preference [b]GAME:[/b] ParanoiaXP [b]TEASER:[/b] Greetings Citizen! It's another fine daycycle in Alpha Complex. You have been issued your first 6-pack of clones in your neverending battle against Mutants, Commies, and other assorted Traitors! Pity that you happen to be a mutant, and a commie, and you've lost count of the other assorted items of treason you've committed... how long can you survive? Will 6 clones be enough to last the day? ParanoiaXP is... --[i]NEW! IMPROVED![/i] If you've played previous versions of Paranoia, you are in for a REAL TREAT. The new version is better than ever! Now with REAL RULES that CAN ACTUALLY BE FOLLOWED, not that you, the player, will be allowed to look at them. It's Paranoia people! If you knew how it all worked, you wouldn't be paranoid! --[i]The Anti-D20[/i]. In D20, you determine the circumstances and add modifiers to your die roll. In PXP, you determine the modifiers to your die roll and the circumstances follow from there. No charts to consult, no scientific calculators required. No knowledge of anything at all, in fact, is required or even encouraged! --[i]Competetive[/i]. There will be a definitive WINNER and LOSER at the end of each round. Match wits against the other players AND the enviornment. EVERYONE and EVERYTHING is a potential enemy. --[i]Humorous[/i]. If you aren't laughing, you're taking this WAY too seriously. In game rewards are awarded to those who make the DM laugh, or cause everyone else to laugh. --[i]Challenging[/i]. Good sports are welcomed... if this is your first time playing ParanoiaXP, you will probably die a lot, but that's why you get 6 clones. You will probably also fail at everything you do, because you won't understand anything that's going on. This is normal, healthy, and fun. The Computer tells us so. Please don't get upset. Laugh, and learn. Each mission you fail at is another lesson learned. Leveling up involves you, the [i]player[/i] not the character, learning how to survive in this messed up world. If you think you can handle abject failure and repeated death at the hands of both the DM and the other players, this is the game for YOU! [b]NUMBER OF PLAYERS:[/b] Between 4 and 8 at a time. [b]PC TYPES:[/b] Pregenerated. [b]GAME RATINGS (SCALE OF 1 - 10): [/b] • Action = 6 • Role-Playing = Player Dependant • Puzzles/Mystery = 11. Our scales go to 11. [b]MATURITY RATING:[/b] PG-13 (Humorously described violence, could be rated PG?) [b]SPECIAL NOTES: [/b] "High-Level" Paranoia campaigns are some of the most convoluted, twisted, and enjoyable experiences I have ever seen, but since "Leveling Up" only happens on a meta level, I am really hoping to attract one or two experienced Paranoia players. If not, I will compensate as best I can, but the best teachers of the system to players is not the GM, but rather [i]other, more experienced players[/i]. This is not to discourage newcommers to the game, I'm just hoping to get one or two who know what they're doing. [/QUOTE]
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