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MD-DC-VA Gaming Day Comments...How did you like it?
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<blockquote data-quote="MarauderX" data-source="post: 1789348" data-attributes="member: 9990"><p>Awesome time on Saturday. Thanks to everyone in my game for making it a great time, and to the Minister of Sinister for acting out a superb turncoat. Thanks to Rasyr for putting AIM-54, DRM, Kronk, Redhawk & I together for a fun game of HARP, as well as all of the free stuff. Thanks out to DRM and the Terrapin Gaming Club for hosting the event and providing the nice space on a great campus. And of course special thanks to Old One for masterminding the idea and following through with everything. </p><p></p><p>The space was awesome, and being able to choose our own tables helped out, though we could space them farther from one another to avoid noise issues. The room couldn't have been much better for the event, the tables were huge to have large plans on them and still room for books, and there were extra chairs to throw all of my things on to and keep a little hidden from the players. </p><p></p><p>Things I learned as a DM: </p><p>* You cannot fit 9+ encounters into 5 hours. </p><p>* Just because you brought something to drink does not mean you will get a chance to drink it. </p><p>* Invisibility Purge will ensure a quick death for backstabbing rogues with invisibility rings.</p><p>* Power Word Blinding a PC with Blind Fight is just as useful as a torch under water. </p><p>* Holy Aura is powerful. There is a reason it is 8th level. Spell Resistance is rough to get through on smart PCs.</p><p>* Intimidation can be the best social skill. Not for making friends, but you always get what you want. </p><p>* Smite is nasty. Is it too late to change alignments as a free action?</p><p>* Wizards, even when made of iron and doing Dimension Door 'Death From Above' with a surprised tag-along paladin, are not the best grapplers, even underwater. Nor are they good doorstops. </p><p>* Walls of Force and Iron can make for a quick cage to seal in a King for his own protection. </p><p>* Barbarian rage can last a long time, and the sum of damage in that time can reach 1,000's... yes, 1,000's. And a low AC doesn't mean you're gonna deal as much damage through a DR. </p><p>* Damsels in distress must be saved... even when they are found "chained to a wall" in a dank cave... </p><p>* PCs have no fear of deep water or drowning, and will grapple water critters even when their swim skill is... poor. They do have a fear of surfacing to take a breath with Cloudkill over the water.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1789348, member: 9990"] Awesome time on Saturday. Thanks to everyone in my game for making it a great time, and to the Minister of Sinister for acting out a superb turncoat. Thanks to Rasyr for putting AIM-54, DRM, Kronk, Redhawk & I together for a fun game of HARP, as well as all of the free stuff. Thanks out to DRM and the Terrapin Gaming Club for hosting the event and providing the nice space on a great campus. And of course special thanks to Old One for masterminding the idea and following through with everything. The space was awesome, and being able to choose our own tables helped out, though we could space them farther from one another to avoid noise issues. The room couldn't have been much better for the event, the tables were huge to have large plans on them and still room for books, and there were extra chairs to throw all of my things on to and keep a little hidden from the players. Things I learned as a DM: * You cannot fit 9+ encounters into 5 hours. * Just because you brought something to drink does not mean you will get a chance to drink it. * Invisibility Purge will ensure a quick death for backstabbing rogues with invisibility rings. * Power Word Blinding a PC with Blind Fight is just as useful as a torch under water. * Holy Aura is powerful. There is a reason it is 8th level. Spell Resistance is rough to get through on smart PCs. * Intimidation can be the best social skill. Not for making friends, but you always get what you want. * Smite is nasty. Is it too late to change alignments as a free action? * Wizards, even when made of iron and doing Dimension Door 'Death From Above' with a surprised tag-along paladin, are not the best grapplers, even underwater. Nor are they good doorstops. * Walls of Force and Iron can make for a quick cage to seal in a King for his own protection. * Barbarian rage can last a long time, and the sum of damage in that time can reach 1,000's... yes, 1,000's. And a low AC doesn't mean you're gonna deal as much damage through a DR. * Damsels in distress must be saved... even when they are found "chained to a wall" in a dank cave... * PCs have no fear of deep water or drowning, and will grapple water critters even when their swim skill is... poor. They do have a fear of surfacing to take a breath with Cloudkill over the water. [/QUOTE]
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