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MD-VA-DC Game Day - 10/2/04: Crunch Time Approaches - Volunteers Needed!
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<blockquote data-quote="Rel" data-source="post: 1575292" data-attributes="member: 99"><p>I saw this thread yesterday, Old One, but I didn't have time to post a reply then. It looks like you're off to a great start with lots of potential interest. It also looks like you have a couple good leads on a venue as well as plenty of people willing to help organize. That's all very good and I don't know that I have a lot of useful info to add but I'll make a few quick points:</p><p></p><p>1) Make sure you take parking into consideration. If you wind up with the game in a store along a busy street, try to figure out some good locations nearby to have people park. If it is going to be on a college campus, make sure there are non-restricted parking spaces somewhere nearby so folks don't leave the game day to find their cars ticketed/booted/towed.</p><p></p><p>2) Think about food. If your event is going all day (and I assume it will) then make sure there are some places to eat close by or that people know they need to brown-bag it. Make sure you are aware of the policy of the venue on food being brought in.</p><p></p><p>3) Speaking of food, we've had a lot of fun with holding a dinner for the attendees on the night before (Friday) the game day and a post-game-day-dinner afterwards (Saturday). It is nice to have these times set aside to just chat and hang out with people you've known from the boards without the time constraints present during the actual game sessions. I recommend this.</p><p></p><p>4) Don't be afraid to start small. I think that NCGDI had about 20-25 people in attendance and we ran about 3-4 games during each session. We had a blast.</p><p></p><p>5) Plan for flexibility. We haven't had a game day yet where somebody didn't have to cancel or delay a game at the last minute. I suggest that folks who are in the "maybe" category on GMing bring along an adventure they could run in 4-5 hours and a sheaf of pre-gen characters. You never know when a pick-up game will materialize. For the "definate" GM's, make sure that your adventure will work if you wind up with less people than are actually signed up for your game (no-shows happen). Try to make sure that you've given some thought as to how the encounters can be tweaked to fit a slightly smaller group (or one lacking a particular character type). Also consider whether you could accomodate an extra player and have a pre-gen character ready if you can. At the first NC Game Day I had a player who I had not counted on and he wound up being a huge asset to the gaming experience.</p><p></p><p>That's about all I can think of at the moment. I'd love to be able to say that I could drive up and participate but I'm going on vacation to Florida in that same general time period and I doubt I'll be able to squeeze in the trip north too.</p><p></p><p>Try to have fun without me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 1575292, member: 99"] I saw this thread yesterday, Old One, but I didn't have time to post a reply then. It looks like you're off to a great start with lots of potential interest. It also looks like you have a couple good leads on a venue as well as plenty of people willing to help organize. That's all very good and I don't know that I have a lot of useful info to add but I'll make a few quick points: 1) Make sure you take parking into consideration. If you wind up with the game in a store along a busy street, try to figure out some good locations nearby to have people park. If it is going to be on a college campus, make sure there are non-restricted parking spaces somewhere nearby so folks don't leave the game day to find their cars ticketed/booted/towed. 2) Think about food. If your event is going all day (and I assume it will) then make sure there are some places to eat close by or that people know they need to brown-bag it. Make sure you are aware of the policy of the venue on food being brought in. 3) Speaking of food, we've had a lot of fun with holding a dinner for the attendees on the night before (Friday) the game day and a post-game-day-dinner afterwards (Saturday). It is nice to have these times set aside to just chat and hang out with people you've known from the boards without the time constraints present during the actual game sessions. I recommend this. 4) Don't be afraid to start small. I think that NCGDI had about 20-25 people in attendance and we ran about 3-4 games during each session. We had a blast. 5) Plan for flexibility. We haven't had a game day yet where somebody didn't have to cancel or delay a game at the last minute. I suggest that folks who are in the "maybe" category on GMing bring along an adventure they could run in 4-5 hours and a sheaf of pre-gen characters. You never know when a pick-up game will materialize. For the "definate" GM's, make sure that your adventure will work if you wind up with less people than are actually signed up for your game (no-shows happen). Try to make sure that you've given some thought as to how the encounters can be tweaked to fit a slightly smaller group (or one lacking a particular character type). Also consider whether you could accomodate an extra player and have a pre-gen character ready if you can. At the first NC Game Day I had a player who I had not counted on and he wound up being a huge asset to the gaming experience. That's about all I can think of at the moment. I'd love to be able to say that I could drive up and participate but I'm going on vacation to Florida in that same general time period and I doubt I'll be able to squeeze in the trip north too. Try to have fun without me. ;) [/QUOTE]
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