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MD-VA-DC Game Day - 10/2/04: Crunch Time Approaches - Volunteers Needed!
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<blockquote data-quote="bill2825" data-source="post: 1585550" data-attributes="member: 6098"><p>-Lobo-</p><p></p><p>So in my experience there are two ways to run games in a convention or games day type environment. The first is to allow people to generate characters and have them come into your game; the second is to pre-generate characters and hand them out. </p><p></p><p>Personally, I come from a convention type background running games with pregen characters, so that’s what I can speak about. For my game (Starwars or D&D) I will be requesting a limit on the game size of 6. For a limit of 6, I will create 8 pre-generated characters, 6 as primary and 2 as backup characters. This allows for last minute adds to the table, with a max limit of 8 in the game.</p><p></p><p>For each Pregen, I will create a short back story, a list of “Beliefs and Rumors” that the character knows, a description of his/her relationship to the rest of the party, and a short list of any particular personal objectives that may not be common knowledge to the party. I will lay out the characters around the table with titles listing class/role. This allows the players who sign up to pick a character and provides a framework for them to build solid RP off of. </p><p></p><p>This method also allows me to keep the adventure somewhat focused so that some sort of conclusion (even a cliff hanger) can be reached in the time allotted. The trick is to create an adventure and a party that allows for enjoyable role-play without the players feeling railroaded. At the same time, the game tends to be more memorable and fun for the players (in my experience) if there is some sort of structure and they can accomplish some sort of goal and closure. </p><p></p><p>Hope this helps …..</p><p></p><p>Bill</p></blockquote><p></p>
[QUOTE="bill2825, post: 1585550, member: 6098"] -Lobo- So in my experience there are two ways to run games in a convention or games day type environment. The first is to allow people to generate characters and have them come into your game; the second is to pre-generate characters and hand them out. Personally, I come from a convention type background running games with pregen characters, so that’s what I can speak about. For my game (Starwars or D&D) I will be requesting a limit on the game size of 6. For a limit of 6, I will create 8 pre-generated characters, 6 as primary and 2 as backup characters. This allows for last minute adds to the table, with a max limit of 8 in the game. For each Pregen, I will create a short back story, a list of “Beliefs and Rumors” that the character knows, a description of his/her relationship to the rest of the party, and a short list of any particular personal objectives that may not be common knowledge to the party. I will lay out the characters around the table with titles listing class/role. This allows the players who sign up to pick a character and provides a framework for them to build solid RP off of. This method also allows me to keep the adventure somewhat focused so that some sort of conclusion (even a cliff hanger) can be reached in the time allotted. The trick is to create an adventure and a party that allows for enjoyable role-play without the players feeling railroaded. At the same time, the game tends to be more memorable and fun for the players (in my experience) if there is some sort of structure and they can accomplish some sort of goal and closure. Hope this helps ….. Bill [/QUOTE]
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MD-VA-DC Game Day - 10/2/04: Crunch Time Approaches - Volunteers Needed!
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