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[Md20] The generic classes
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<blockquote data-quote="evildmguy" data-source="post: 480757" data-attributes="member: 6092"><p><strong>More thoughts</strong></p><p></p><p>Greetings!</p><p></p><p>[off topic]</p><p>Wesley may have picked up recent levels in Tough or Fast, but he is still primarily a Dedicated hero. Obviously, this is in my opinion but here is why. We saw him for a half season on Buffy as a Dedicated (Watcher) hero. When he went over to Angel, he may have been trying to be a Strong or Tough hero but it didn't last. In fact, for two and a half seasons, he was still the Dedicated probably with levels of Smart because he was the research person. Even Fred went to him for questions of the occult and supernatural. Even now, we still see him doing research and being a leader (Dedicated or Charismatic) more than fighting. Not that he hasn't but two things on that. One, all classes improve in fighting ability with time, so seeing him fight more is inconclusive. Two, anyone can score a critical and kill someone! *grin* </p><p></p><p>Hmmm. If anything, Wesley is tough to figure out. Smart or Dedicated? Fast or Tough? I don't think you can argue Strong but Charismatic could be argued, although probably not too well. </p><p></p><p>Good mental exercise, thanks!</p><p></p><p>[on topic]</p><p>Jeph: A very good idea! If that holds true, that is a neat way to handle it. Can I infer then that if a person multi classes, they get 9 points again to figure their new class abilities? Or did you have something else in mind?</p><p></p><p>MDT: The more I think about it, the more I like my massive damage threshold rules. It uses the HP rules by allowing people to fight until they are out. </p><p></p><p>From the book:</p><p><em>A character's hit points (hp) determine how much physical damage a character can withstand before dying.</em> </p><p></p><p>So, my idea allows character to fight until they are out of hps, instead of one hit potentially taking them out, but at a potential penalty that can get to be quite significant. For those characters with ranks of Tough hero, and a high CON, it will be much tougher to do but it <strong>should</strong> be as that's what they do! Take damage and keep going.</p><p></p><p>If people use VP/WP, then perhaps the MDT could wipe out a characters VPs (doesn't this cause fatigue IIRC?) but they still have a little left in them to keep fighting. </p><p></p><p>Classes</p><p>I agree that just because a character's highest attribute is CON doesn't mean that they are going to be a Tough Hero. Having said that, I think people (and therefore characters) tend to drift towards that which they are naturally good. That doesn't mean there aren't challenges for those characters even in the areas they are naturally proficient. They can still be challenged. It does mean that they drift, for lack of a better word, towards what they can do. </p><p></p><p>I think that most systems do this, which to me shows the games are trying to mimic something that real life does. I don't think that's a bad thing. </p><p></p><p>Also, if a character "fights" what they are good at doing naturally, they might get frustrated because they aren't as good at that compared to if they had done something else. This would especially show up if two characters with the same stats, or close, were different classes. </p><p></p><p>For example, I see myself as a Smart Hero. I would love to know martial arts but that would be a huge struggle and a very big change for me. Meanwhile, picking up a new computer language is a struggle but doesn't take me as long and sticks with me for that much longer. Again, I think grouping skills like that, regardless of what you want to call the classes, works.</p><p></p><p>Thanks for the good discussion all!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 480757, member: 6092"] [b]More thoughts[/b] Greetings! [off topic] Wesley may have picked up recent levels in Tough or Fast, but he is still primarily a Dedicated hero. Obviously, this is in my opinion but here is why. We saw him for a half season on Buffy as a Dedicated (Watcher) hero. When he went over to Angel, he may have been trying to be a Strong or Tough hero but it didn't last. In fact, for two and a half seasons, he was still the Dedicated probably with levels of Smart because he was the research person. Even Fred went to him for questions of the occult and supernatural. Even now, we still see him doing research and being a leader (Dedicated or Charismatic) more than fighting. Not that he hasn't but two things on that. One, all classes improve in fighting ability with time, so seeing him fight more is inconclusive. Two, anyone can score a critical and kill someone! *grin* Hmmm. If anything, Wesley is tough to figure out. Smart or Dedicated? Fast or Tough? I don't think you can argue Strong but Charismatic could be argued, although probably not too well. Good mental exercise, thanks! [on topic] Jeph: A very good idea! If that holds true, that is a neat way to handle it. Can I infer then that if a person multi classes, they get 9 points again to figure their new class abilities? Or did you have something else in mind? MDT: The more I think about it, the more I like my massive damage threshold rules. It uses the HP rules by allowing people to fight until they are out. From the book: [I]A character's hit points (hp) determine how much physical damage a character can withstand before dying.[/I] So, my idea allows character to fight until they are out of hps, instead of one hit potentially taking them out, but at a potential penalty that can get to be quite significant. For those characters with ranks of Tough hero, and a high CON, it will be much tougher to do but it [B]should[/B] be as that's what they do! Take damage and keep going. If people use VP/WP, then perhaps the MDT could wipe out a characters VPs (doesn't this cause fatigue IIRC?) but they still have a little left in them to keep fighting. Classes I agree that just because a character's highest attribute is CON doesn't mean that they are going to be a Tough Hero. Having said that, I think people (and therefore characters) tend to drift towards that which they are naturally good. That doesn't mean there aren't challenges for those characters even in the areas they are naturally proficient. They can still be challenged. It does mean that they drift, for lack of a better word, towards what they can do. I think that most systems do this, which to me shows the games are trying to mimic something that real life does. I don't think that's a bad thing. Also, if a character "fights" what they are good at doing naturally, they might get frustrated because they aren't as good at that compared to if they had done something else. This would especially show up if two characters with the same stats, or close, were different classes. For example, I see myself as a Smart Hero. I would love to know martial arts but that would be a huge struggle and a very big change for me. Meanwhile, picking up a new computer language is a struggle but doesn't take me as long and sticks with me for that much longer. Again, I think grouping skills like that, regardless of what you want to call the classes, works. Thanks for the good discussion all! edg [/QUOTE]
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