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me finally making the big monk discussion thread
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<blockquote data-quote="Weiley31" data-source="post: 8211897" data-attributes="member: 7017196"><p>I remember how the first Neverwinter Nights pc game <em>legit</em> had a unique set of armors that Monks could wear that were called <em>Monk Robes.</em> The idea was that it was a light set of armor that was unique for the fact that it didn't interfere with the Monk's Unarmored Defense and Unarmored Movement abilities. One of them even had a perma-haste effect on it. Now as far as I recall, outside of DM Fiat/customization, <em>Monk Robes</em> were a unique classification of armor, for Monks, that were ONLY found in Neverwinter Nights 1. Two other robes in the game had AC modifiers as well.</p><p></p><p>I always liked the idea of Monk Robes because of that game. Technically, one could have it/make it where you could introduce a new set of light armor category listing where said Monk Robes could follow the AC rules listing for Light Armor.</p><p></p><p><em>Course, that may end up being a similar issue with Monks and DEX/WIS like it is now. Unless somehow you let it follow Medium Armor rules with Light Armor Dex scaling. Or act like a shield/helmet/AC modifier that is added on top of the Monk's AC.</em></p><p></p><p>I also feel like, personally, some of the Monk Subclasses have tried to address certain issues with the Monk or have tried to increase its power. The Way of Astral Self allows the monk to make a decent amount of multiple attacks with a damage typing that is rarely resisted, the Open Hand is the classic Lockdown option, or in the case of Tiamat type situations if allowed, Legendary Action eater, Kensei increases the options of weapons/allowing Archer Monks, and the Sun Soul allows ranged Martial Arts attacks. Heck we get a Healer monk via Way of Mercy. If you allow 3pp or UA style material, the Way of the Soul Knife can pretty much do double damage constantly via vulnerability damage rules by making everything it attacks weak towards Psychic damage.(I could be off on that one, but I could've sworn I read that correctly if I am.)</p><p></p><p>Are they the best fixes? Probably not. Especially with how some options require 3PP and your DM's mileage may super vary. <em>The idea of a Hawk Aven Kensei Monk means you have a literal flying Birb Monk Sniper.</em></p></blockquote><p></p>
[QUOTE="Weiley31, post: 8211897, member: 7017196"] I remember how the first Neverwinter Nights pc game [I]legit[/I] had a unique set of armors that Monks could wear that were called [I]Monk Robes.[/I] The idea was that it was a light set of armor that was unique for the fact that it didn't interfere with the Monk's Unarmored Defense and Unarmored Movement abilities. One of them even had a perma-haste effect on it. Now as far as I recall, outside of DM Fiat/customization, [I]Monk Robes[/I] were a unique classification of armor, for Monks, that were ONLY found in Neverwinter Nights 1. Two other robes in the game had AC modifiers as well. I always liked the idea of Monk Robes because of that game. Technically, one could have it/make it where you could introduce a new set of light armor category listing where said Monk Robes could follow the AC rules listing for Light Armor. [I]Course, that may end up being a similar issue with Monks and DEX/WIS like it is now. Unless somehow you let it follow Medium Armor rules with Light Armor Dex scaling. Or act like a shield/helmet/AC modifier that is added on top of the Monk's AC.[/I] I also feel like, personally, some of the Monk Subclasses have tried to address certain issues with the Monk or have tried to increase its power. The Way of Astral Self allows the monk to make a decent amount of multiple attacks with a damage typing that is rarely resisted, the Open Hand is the classic Lockdown option, or in the case of Tiamat type situations if allowed, Legendary Action eater, Kensei increases the options of weapons/allowing Archer Monks, and the Sun Soul allows ranged Martial Arts attacks. Heck we get a Healer monk via Way of Mercy. If you allow 3pp or UA style material, the Way of the Soul Knife can pretty much do double damage constantly via vulnerability damage rules by making everything it attacks weak towards Psychic damage.(I could be off on that one, but I could've sworn I read that correctly if I am.) Are they the best fixes? Probably not. Especially with how some options require 3PP and your DM's mileage may super vary. [I]The idea of a Hawk Aven Kensei Monk means you have a literal flying Birb Monk Sniper.[/I] [/QUOTE]
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