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me finally making the big monk discussion thread
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<blockquote data-quote="Flamestrike" data-source="post: 8212349" data-attributes="member: 6788736"><p>Using point buy and feats, the Kensai Monk is a 50/50 with the BM/SS/CE Fighter from 5th level onwards, at a starting range of 40'.</p><p></p><p>Human(V) Monk, Feats Martial Adept [Ambush, Menacing attack], Alert, D: 16, W 16, Con 14, W 10 S/Ch 8</p><p></p><p>Winning initiative is key (as it often is). He has +8 to initiative (and an extra d6 from Ambush if needed) vs the SS/CE BM's +3 (and maybe +1d8 from Ambush if selected).</p><p></p><p>He should go first, move 40', attack with a sword, fist and flurry for 2 more fists all at +6 vs an AC of 16 for the BM.</p><p></p><p>Two (of the 4) should hit, he spams Stunning strike on each, and the Fighter should (on average) fail 1 of the 2 x DC 14 Con saves (even with Con Save of +6), taking 1d10 (sword) +1d6 (martial arts) + 6 damage (15 damage) and using 3 Ki points.</p><p></p><p>Next turn the Monk unloads on the Fighter (at advantage) again flurrying and should hit 3/4 times now thanks to advantage, dealing 1d10+2d6+1d6 from Menacing +9 (another 25 damage) and triggering a Wisdom save (DC14 so the Fighter usually fails).</p><p></p><p>The Monk now has 1 Ki point left and the Fighter has taken 40 damage, and is frightened of the Monk (whos AC is currently 18).</p><p></p><p>Fighter has 9 HP left (presuming Con 16)</p><p></p><p>With disadvantage vs AC 18, he Action surges, choosing not to use Sharpshooter (+3 vs AC 18 at disadvantage is unlikely). At +8 vs AC 18 he hits 2/4. He uses precise shot on both attacks that miss, turning them both into hits, and blows his other 2 Superiority dice on Pushing attack on the two that hit without Precise shot. </p><p></p><p>We'll even let one of the hits be with Sharpshooter 'on'.</p><p></p><p>He deals a whopping 4d6+2d8+22 or 45 points of damage of which the Kensai absorbs 13 of this damage with deflect arrows.</p><p></p><p>As a bonus action he Heals 10 hit points with Second wind (now on 19 HP). He has now used all his Sup dice, Action surge, and Second Wind.</p><p></p><p>The Monk has 7 HP, and 1 Ki point left, and its his turn.</p><p></p><p>He attacks 4 times (flurry) vs AC 16 at +6 - two hit, for 1d10+1d6+6 (15 damage).</p><p></p><p>Fighter (now with 4 HP) attacks 3 times vs AC 18 at +8. He gets 1 1/2 hits out of 3, of which the Monk can deflect 1.</p><p></p><p>If the Fighter hits with the third attack, and rolls 4 or better on his d6 he wins. Otherwise the Kensai kills him next turn.</p><p></p><p>Pretty even, and we're talking about a fight with 'THE' DPR king of the game in the SS/CE BM.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8212349, member: 6788736"] Using point buy and feats, the Kensai Monk is a 50/50 with the BM/SS/CE Fighter from 5th level onwards, at a starting range of 40'. Human(V) Monk, Feats Martial Adept [Ambush, Menacing attack], Alert, D: 16, W 16, Con 14, W 10 S/Ch 8 Winning initiative is key (as it often is). He has +8 to initiative (and an extra d6 from Ambush if needed) vs the SS/CE BM's +3 (and maybe +1d8 from Ambush if selected). He should go first, move 40', attack with a sword, fist and flurry for 2 more fists all at +6 vs an AC of 16 for the BM. Two (of the 4) should hit, he spams Stunning strike on each, and the Fighter should (on average) fail 1 of the 2 x DC 14 Con saves (even with Con Save of +6), taking 1d10 (sword) +1d6 (martial arts) + 6 damage (15 damage) and using 3 Ki points. Next turn the Monk unloads on the Fighter (at advantage) again flurrying and should hit 3/4 times now thanks to advantage, dealing 1d10+2d6+1d6 from Menacing +9 (another 25 damage) and triggering a Wisdom save (DC14 so the Fighter usually fails). The Monk now has 1 Ki point left and the Fighter has taken 40 damage, and is frightened of the Monk (whos AC is currently 18). Fighter has 9 HP left (presuming Con 16) With disadvantage vs AC 18, he Action surges, choosing not to use Sharpshooter (+3 vs AC 18 at disadvantage is unlikely). At +8 vs AC 18 he hits 2/4. He uses precise shot on both attacks that miss, turning them both into hits, and blows his other 2 Superiority dice on Pushing attack on the two that hit without Precise shot. We'll even let one of the hits be with Sharpshooter 'on'. He deals a whopping 4d6+2d8+22 or 45 points of damage of which the Kensai absorbs 13 of this damage with deflect arrows. As a bonus action he Heals 10 hit points with Second wind (now on 19 HP). He has now used all his Sup dice, Action surge, and Second Wind. The Monk has 7 HP, and 1 Ki point left, and its his turn. He attacks 4 times (flurry) vs AC 16 at +6 - two hit, for 1d10+1d6+6 (15 damage). Fighter (now with 4 HP) attacks 3 times vs AC 18 at +8. He gets 1 1/2 hits out of 3, of which the Monk can deflect 1. If the Fighter hits with the third attack, and rolls 4 or better on his d6 he wins. Otherwise the Kensai kills him next turn. Pretty even, and we're talking about a fight with 'THE' DPR king of the game in the SS/CE BM. [/QUOTE]
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