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me finally making the big monk discussion thread
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<blockquote data-quote="Flamestrike" data-source="post: 8212393" data-attributes="member: 6788736"><p>[USER=6716779]@Zardnaar[/USER]</p><p></p><p>Here is an adenture for 4 x 6th level PCs:</p><p></p><p><a href="https://www.thedmlair.com/2019/04/21/into-the-darkness-free-dd-5e-adventure-level-6-pcs/" target="_blank">Into the Darkness – Free D&D 5e Adventure for Level 6 PCs - The DM Lair</a></p><p></p><p><strong>Creatures Encountered: </strong>(according to the author) are green hag, flesh golem, duergar, vampire spawn, vampire (??!!), shadows, gricks, spirit naga.</p><p></p><p>I dont know the exact breakdown (and I presume the PCs are not actually supposed to fight the CR 13 Vampire!) but lets go with</p><p></p><p>E1: Green Hag and Flesh Golem</p><p>E2: 1 x Duergar Warlord and 4 Duergar</p><p>[Short rest]</p><p>E3: 2 x Vampire Spawn</p><p>E4: 5 x Shadows</p><p>[Short rest]</p><p>E5: 2 x Gricks</p><p>E6: Spirit Naga</p><p></p><p>As a roughly 'par' adventuring day.</p><p></p><p>Many of those creatures are very susceptible to being stunned (the spirt naga, duergar warlord, vampire spawn, and the golem or hag), and many have resistance or even immunity to non magical weapons (not a problem for the monk).</p><p></p><p>The 6th level Monk has magical weapons as a class feature, and enough Ki to blow 3 points (one flurry and two stun attempts) per encounter, while the BM gets 2 dice per encounter (plus an action surge to use in an encounter of his choice).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8212393, member: 6788736"] [USER=6716779]@Zardnaar[/USER] Here is an adenture for 4 x 6th level PCs: [URL='https://www.thedmlair.com/2019/04/21/into-the-darkness-free-dd-5e-adventure-level-6-pcs/']Into the Darkness – Free D&D 5e Adventure for Level 6 PCs - The DM Lair[/URL] [B]Creatures Encountered: [/B](according to the author) are green hag, flesh golem, duergar, vampire spawn, vampire (??!!), shadows, gricks, spirit naga. I dont know the exact breakdown (and I presume the PCs are not actually supposed to fight the CR 13 Vampire!) but lets go with E1: Green Hag and Flesh Golem E2: 1 x Duergar Warlord and 4 Duergar [Short rest] E3: 2 x Vampire Spawn E4: 5 x Shadows [Short rest] E5: 2 x Gricks E6: Spirit Naga As a roughly 'par' adventuring day. Many of those creatures are very susceptible to being stunned (the spirt naga, duergar warlord, vampire spawn, and the golem or hag), and many have resistance or even immunity to non magical weapons (not a problem for the monk). The 6th level Monk has magical weapons as a class feature, and enough Ki to blow 3 points (one flurry and two stun attempts) per encounter, while the BM gets 2 dice per encounter (plus an action surge to use in an encounter of his choice). [/QUOTE]
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