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me finally making the big monk discussion thread
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8213189" data-attributes="member: 6802951"><p>OK, so some suggestions: - Rather than the monk being a Ranger or Paladin analogue, I'm thinking of something closer to the Artificer, where subclasses are much more transformative to the role.</p><p>Firstly, to cover the non-magical martial arts concepts:</p><p></p><p>Fighting style: En Garde</p><p>You may calculate your AC as 10+ Dex or Strength modifier + Proficiency Bonus. Normal bonuses such as shields may apply.</p><p></p><p>Feat: Lethal hands.</p><p>Your unarmed Strike is a simple weapon dealing 1d4 damage with the Light property and a material cost that you may be considered to be wielding.</p><p>You may make an additional attack with it as a bonus actions per the Two-weapon Fighting rules. When you do so, you may add your ability score to the damage of that attack.</p><p></p><p></p><p>Monks automatically get this Lethal hands feat, in addition to their Martial Arts Class feature.</p><p>Ki points are calculated as Wisdom modifier + half Monk level (rounded up).</p><p></p><p>Remove Flurry of Blows as a base feature.</p><p></p><p>Monks get to choose Ki abilities from a list similar to Warlock Invocations and Artificer Infusions. </p><p>Flurry of blows is there.</p><p>As are many Battlemaster Maneuvers - Each costs a Ki point and uses the monk's martial arts die as a superiority dice.</p><p></p><p>Some subclasses will have additional options to select.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8213189, member: 6802951"] OK, so some suggestions: - Rather than the monk being a Ranger or Paladin analogue, I'm thinking of something closer to the Artificer, where subclasses are much more transformative to the role. Firstly, to cover the non-magical martial arts concepts: Fighting style: En Garde You may calculate your AC as 10+ Dex or Strength modifier + Proficiency Bonus. Normal bonuses such as shields may apply. Feat: Lethal hands. Your unarmed Strike is a simple weapon dealing 1d4 damage with the Light property and a material cost that you may be considered to be wielding. You may make an additional attack with it as a bonus actions per the Two-weapon Fighting rules. When you do so, you may add your ability score to the damage of that attack. Monks automatically get this Lethal hands feat, in addition to their Martial Arts Class feature. Ki points are calculated as Wisdom modifier + half Monk level (rounded up). Remove Flurry of Blows as a base feature. Monks get to choose Ki abilities from a list similar to Warlock Invocations and Artificer Infusions. Flurry of blows is there. As are many Battlemaster Maneuvers - Each costs a Ki point and uses the monk's martial arts die as a superiority dice. Some subclasses will have additional options to select. [/QUOTE]
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