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me finally making the big monk discussion thread
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<blockquote data-quote="Minigiant" data-source="post: 8215085" data-attributes="member: 63508"><p>Kensei being <em>kinda sorta broken</em> by circumventing the main restriction the class was built around is kinda <strong>proving the point</strong>.</p><p></p><p>The monk is built around one trope and any attempt to expand it mechanically results in something too weak or too strong.</p><p></p><p>The Monk shouldhave been designed with flexibility at the start. Doing it at the subclass level with such a rigid base is the problem.</p><p></p><p></p><p></p><p>The bolded is the problem. Every monk should not have FOB, PD, and SOTW. There should be 6-7 options and each monk chooses 3. But that requires <u>forethought </u>in game design, a lack of which being problem in D&D for <em>decades</em>.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8215085, member: 63508"] Kensei being [I]kinda sorta broken[/I] by circumventing the main restriction the class was built around is kinda [B]proving the point[/B]. The monk is built around one trope and any attempt to expand it mechanically results in something too weak or too strong. The Monk shouldhave been designed with flexibility at the start. Doing it at the subclass level with such a rigid base is the problem. The bolded is the problem. Every monk should not have FOB, PD, and SOTW. There should be 6-7 options and each monk chooses 3. But that requires [U]forethought [/U]in game design, a lack of which being problem in D&D for [I]decades[/I]. [/QUOTE]
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