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me finally making the big monk discussion thread
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<blockquote data-quote="Justice and Rule" data-source="post: 8215755" data-attributes="member: 6778210"><p>Because just hitting a wrestler while they are standing isn't really a slam; a suplex is more than just a regular hit and puts them on the ground in a way that feels wrong with just a regular strike. Like, it's not like some wrestlers don't grab and punch people. That sort of support feels rather poor.</p><p></p><p></p><p></p><p>I mean, <em>why not? </em>I mean, it's not like grapples, slams, and submissions aren't something a part of actual close combat and actually could add something to the game.</p><p></p><p></p><p></p><p>Oh no, I've totally wild stuff with grappling. I made a Rogue 1/Shadow Monk 6 flying grappler. He had Expertise in Athletics and Acrobatics, and he managed to take an Ogre Mage down with a grapple through a lucky use of Stunning Strike! Shove/Grapple/Strike/Strike with the rest of the party joining in. It's a cool thing, especially when you can basically teleport onto dudes who aren't looking.</p><p></p><p>But at the same time, I wish there were a bit more definition. like, the Grappler Feat is kind of bad, and I wish there were some more support from classes rather than me really having to work around to do stuff with it. I think it's a cool design space that could be supported.</p><p></p><p></p><p></p><p>Technically speaking that shouldn't work (unless you were at large size, since you are only supposed to be able grapple something one size larger than you), but the naughty word that because that's awesome! Recently I allowed a player of my who is a Bugbear Bear Barbarian (wow, that's a mouthful) to get into a grapple contest with a giant constrictor snake and he beat the naughty word out of it despite me giving it advantage for the size and giving him disadvantage (which was neutralized by his rage). My rolling wasn't great, but his rolling was <em>insane</em>.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8215755, member: 6778210"] Because just hitting a wrestler while they are standing isn't really a slam; a suplex is more than just a regular hit and puts them on the ground in a way that feels wrong with just a regular strike. Like, it's not like some wrestlers don't grab and punch people. That sort of support feels rather poor. I mean, [I]why not? [/I]I mean, it's not like grapples, slams, and submissions aren't something a part of actual close combat and actually could add something to the game. Oh no, I've totally wild stuff with grappling. I made a Rogue 1/Shadow Monk 6 flying grappler. He had Expertise in Athletics and Acrobatics, and he managed to take an Ogre Mage down with a grapple through a lucky use of Stunning Strike! Shove/Grapple/Strike/Strike with the rest of the party joining in. It's a cool thing, especially when you can basically teleport onto dudes who aren't looking. But at the same time, I wish there were a bit more definition. like, the Grappler Feat is kind of bad, and I wish there were some more support from classes rather than me really having to work around to do stuff with it. I think it's a cool design space that could be supported. Technically speaking that shouldn't work (unless you were at large size, since you are only supposed to be able grapple something one size larger than you), but the naughty word that because that's awesome! Recently I allowed a player of my who is a Bugbear Bear Barbarian (wow, that's a mouthful) to get into a grapple contest with a giant constrictor snake and he beat the naughty word out of it despite me giving it advantage for the size and giving him disadvantage (which was neutralized by his rage). My rolling wasn't great, but his rolling was [I]insane[/I]. [/QUOTE]
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