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me finally making the big monk discussion thread
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<blockquote data-quote="Minigiant" data-source="post: 8215900" data-attributes="member: 63508"><p>But it can't</p><p>That's the point.</p><p>You can't make a mystical boxer or a mystical wrestler without overriding more of the monks key features.</p><p></p><p></p><p>And you keep saying it's easy to do without showing your proof.</p><p></p><p>For example, to make a mystical wrestler, you might have to:</p><p></p><ul> <li data-xf-list-type="ul">Change <strong>Unarmored Defense</strong> to 10 + Str + Con</li> <li data-xf-list-type="ul">Change the last feature of <strong>Martial Arts</strong> to damage after a grapple.</li> <li data-xf-list-type="ul">Change the 3 features of <strong>Ki</strong></li> <li data-xf-list-type="ul">Change <strong>Deflect Missiles</strong> to Deflect Strike and make it deflect melee attacks based on Str</li> </ul><p>That's too much for a subclass.</p><p></p><p>No it doesn't. It has an option for unarmed fighters. It isn't good.</p><p></p><p>That's like saying a fighter with cantrips replaces the wizard. "It's an option for magic"</p><p>No, it doesn't replicate to feeling, image, or playstyle of the wizard anymore than a unarmored unarmed fighter replaces a boxer.</p><p></p><p></p><p>An explosion attack that isn't garbage? A range over 30ft. A better combo attack. Different types of ki blasts. Other aspect of the genre like afterimages, energy deflection, and "teleportation"</p><p></p><p></p><p></p><p>because they are one way people see "magical martial arts" past the 1970s.</p><p></p><p></p><p>If I what to play a Greco-Roman warrior who slams orcs into the ground in nothing but a lioncloth, I should e able to make that character unless it doesn't fit the setting. And to me, it fits many settings. </p><p></p><p>Same with a mystical boxer who focuses on Str and Dex to deal a heavy knockout blow and might go for body shots to wear down tougher foes first.</p><p></p><p>The Sun Soul and the 4 Elements monk display how bad the monk pulls off other images of martial artists. And some argue the Drunken Master is bad as well. So the Boxer and Grappler would be hard to fit in as well.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8215900, member: 63508"] But it can't That's the point. You can't make a mystical boxer or a mystical wrestler without overriding more of the monks key features. And you keep saying it's easy to do without showing your proof. For example, to make a mystical wrestler, you might have to: [LIST] [*]Change [B]Unarmored Defense[/B] to 10 + Str + Con [*]Change the last feature of [B]Martial Arts[/B] to damage after a grapple. [*]Change the 3 features of [B]Ki[/B] [*]Change [B]Deflect Missiles[/B] to Deflect Strike and make it deflect melee attacks based on Str [/LIST] That's too much for a subclass. No it doesn't. It has an option for unarmed fighters. It isn't good. That's like saying a fighter with cantrips replaces the wizard. "It's an option for magic" No, it doesn't replicate to feeling, image, or playstyle of the wizard anymore than a unarmored unarmed fighter replaces a boxer. An explosion attack that isn't garbage? A range over 30ft. A better combo attack. Different types of ki blasts. Other aspect of the genre like afterimages, energy deflection, and "teleportation" because they are one way people see "magical martial arts" past the 1970s. If I what to play a Greco-Roman warrior who slams orcs into the ground in nothing but a lioncloth, I should e able to make that character unless it doesn't fit the setting. And to me, it fits many settings. Same with a mystical boxer who focuses on Str and Dex to deal a heavy knockout blow and might go for body shots to wear down tougher foes first. The Sun Soul and the 4 Elements monk display how bad the monk pulls off other images of martial artists. And some argue the Drunken Master is bad as well. So the Boxer and Grappler would be hard to fit in as well. [/QUOTE]
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