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me finally making the big monk discussion thread
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<blockquote data-quote="doctorbadwolf" data-source="post: 8215923" data-attributes="member: 6704184"><p>Patient Defense, Deflect Missiles, evasion. </p><p></p><p>This is just backwards, IMO. A single missed attack matters less for a monk than for almost anyone else. </p><p></p><p>You...wha...? You are playing a different game from any I’ve ever seen played with 5e. </p><p></p><p>You just...don’t use stunning strike like a spam button? </p><p></p><p>Bless is pretty big for the monk. If your every party has SS and GWM, you might be in a game that is hyper focused on optimization, which the game shouldn’t try to solve for. </p><p></p><p>If the monk worked so well for your boxer, what’s the issue? And I never said anything about eastern martial artists. I said mystic.</p><p></p><p>Again, I’m down for some alt features. I don’t need my monks to speak all languages, for instance. That’s a weird one even for the core monk archetype.</p><p></p><p>But other than somehow making strength viable without completely changing the monks identity (<img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> Maybe a proficiency + wis AC calculation?) I don’t see much missing in the core monk. </p><p></p><p>Monks aren’t just martial artists. </p><p></p><p>The fighter already has an unarmed fighting style. An Unarmored defense feature would serve a lot more than just the boxer. and the features of the fighter fit a mundane martial artist of any culture better than the features of the monk, which is a mystic.</p><p></p><p></p><p></p><p>Well, since the idea that I’m thinking of the monk as an eastern martial artist is purely an invention of your imagination, I’m not sure what to say to this.</p><p></p><p>And it can grapple. It can’t do reactive grappling, but that is a build that I’m working on putting into a subclass. A feat that lets you grapple anytime you attack as a reaction would be cool. (With other bullet points, obv)</p><p></p><p>No more than Spellcasting on rangers and Paladins. The monk just ha</p><p></p><p>Grappling is part of nearly every culture’s martial arts training. Anyone trained in weapons should be trained in basic grappling. The monk should have some kind of extra benefit with an expanded grappling system, but it shouldn’t be a monk thing. </p><p></p><p>Not gonna lie, I despise the notion of unarmed combat belonging to one class. The Unarmed Fighting Style in Tasha’s fixes that issue quite nicely. The damage due is high enough that it’s no worse than a light weapon fighter, and a Battlemaster has all the manuevers it could ever need to be a martial artist.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8215923, member: 6704184"] Patient Defense, Deflect Missiles, evasion. This is just backwards, IMO. A single missed attack matters less for a monk than for almost anyone else. You...wha...? You are playing a different game from any I’ve ever seen played with 5e. You just...don’t use stunning strike like a spam button? Bless is pretty big for the monk. If your every party has SS and GWM, you might be in a game that is hyper focused on optimization, which the game shouldn’t try to solve for. If the monk worked so well for your boxer, what’s the issue? And I never said anything about eastern martial artists. I said mystic. Again, I’m down for some alt features. I don’t need my monks to speak all languages, for instance. That’s a weird one even for the core monk archetype. But other than somehow making strength viable without completely changing the monks identity (🤷♂️ Maybe a proficiency + wis AC calculation?) I don’t see much missing in the core monk. Monks aren’t just martial artists. The fighter already has an unarmed fighting style. An Unarmored defense feature would serve a lot more than just the boxer. and the features of the fighter fit a mundane martial artist of any culture better than the features of the monk, which is a mystic. Well, since the idea that I’m thinking of the monk as an eastern martial artist is purely an invention of your imagination, I’m not sure what to say to this. And it can grapple. It can’t do reactive grappling, but that is a build that I’m working on putting into a subclass. A feat that lets you grapple anytime you attack as a reaction would be cool. (With other bullet points, obv) No more than Spellcasting on rangers and Paladins. The monk just ha Grappling is part of nearly every culture’s martial arts training. Anyone trained in weapons should be trained in basic grappling. The monk should have some kind of extra benefit with an expanded grappling system, but it shouldn’t be a monk thing. Not gonna lie, I despise the notion of unarmed combat belonging to one class. The Unarmed Fighting Style in Tasha’s fixes that issue quite nicely. The damage due is high enough that it’s no worse than a light weapon fighter, and a Battlemaster has all the manuevers it could ever need to be a martial artist. [/QUOTE]
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