Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
me finally making the big monk discussion thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 8216157" data-attributes="member: 6778210"><p>The point is that you can open up the class a bit more and offer all sorts of martial arts stuff, rather than just the current kung-fu focus.</p><p></p><p>The "mysticism" literally just comes from the eastern martial arts stuff. There aren't any current archetypes beyond the psychic one that don't directly play into some Eastern Martial Arts stuff (and it might; I haven't really looked at it). Even the Path of Mercy is stuff is based around that stuff.</p><p></p><p></p><p></p><p>I mean, they kind of <em>are. </em>The mystic is stuff is flavoring. Even the Mercy Monk is totally a kung-fu artist.</p><p></p><p></p><p></p><p>The unarmed fighting style doesn't even compare to the Monk, who actually gets support for it. And the idea that certain "fighting styles" must be "mundane" is already incredibly limiting. Focusing on "mystic" versus "mundane" is an incredibly bad way to look at the class.</p><p></p><p></p><p></p><p>I mean, you've basically made the "mysticism" inherent to those martial arts as the most important part, so it's a distinction without a difference. In the end, it's incredibly limiting when the concept could be opened up much more.</p><p></p><p></p><p></p><p>I mean, <em>anyone </em>can technically grapple. Right now it's just not really good at it. But I think Strength grappling for Greco-Roman and Dexterity grappling for stuff like Judo would be a smart fix.</p><p></p><p>Really, the Grappler feat just needs to be better because as it is it's kind of lame. The grappling system, while simple, could also use a bit more definition. <shrug></p><p></p><p></p><p></p><p>I think this got unfinished, but no more spellcasting on Rangers would be welcome. Paladins... doable I suppose (Warlock chassis?). I'm all for fewer spellcasters in general, given that something like half the classes are full or half casters.</p><p></p><p></p><p></p><p>I'd like it if one class didn't own it, either, but 5E is built that way. Simplicity creates lanes in which certain classes just do much better at certain things, and unarmed/unarmored combat is definitely the monk's thing. If it were me, I'd want all martial classes to have burnable resources closer to how the monk is <em>anyways</em>, with monks focusing on finesse, fighters focusing on strength, and barbarians focusing on constitution.</p><p></p><p>But that's a whole system rebuild, at which point I'll just look for a new system. Fixing the Monk in general would make most of the more esoteric mystic stuff optional ribbons, as well as fixing the ki pool bottleneck by either giving a better balance of ki points across the class' lifetime or rebalancing the flavor of the subclasses so that ki isn't as important. I'm more for the latter.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8216157, member: 6778210"] The point is that you can open up the class a bit more and offer all sorts of martial arts stuff, rather than just the current kung-fu focus. The "mysticism" literally just comes from the eastern martial arts stuff. There aren't any current archetypes beyond the psychic one that don't directly play into some Eastern Martial Arts stuff (and it might; I haven't really looked at it). Even the Path of Mercy is stuff is based around that stuff. I mean, they kind of [I]are. [/I]The mystic is stuff is flavoring. Even the Mercy Monk is totally a kung-fu artist. The unarmed fighting style doesn't even compare to the Monk, who actually gets support for it. And the idea that certain "fighting styles" must be "mundane" is already incredibly limiting. Focusing on "mystic" versus "mundane" is an incredibly bad way to look at the class. I mean, you've basically made the "mysticism" inherent to those martial arts as the most important part, so it's a distinction without a difference. In the end, it's incredibly limiting when the concept could be opened up much more. I mean, [I]anyone [/I]can technically grapple. Right now it's just not really good at it. But I think Strength grappling for Greco-Roman and Dexterity grappling for stuff like Judo would be a smart fix. Really, the Grappler feat just needs to be better because as it is it's kind of lame. The grappling system, while simple, could also use a bit more definition. <shrug> I think this got unfinished, but no more spellcasting on Rangers would be welcome. Paladins... doable I suppose (Warlock chassis?). I'm all for fewer spellcasters in general, given that something like half the classes are full or half casters. I'd like it if one class didn't own it, either, but 5E is built that way. Simplicity creates lanes in which certain classes just do much better at certain things, and unarmed/unarmored combat is definitely the monk's thing. If it were me, I'd want all martial classes to have burnable resources closer to how the monk is [I]anyways[/I], with monks focusing on finesse, fighters focusing on strength, and barbarians focusing on constitution. But that's a whole system rebuild, at which point I'll just look for a new system. Fixing the Monk in general would make most of the more esoteric mystic stuff optional ribbons, as well as fixing the ki pool bottleneck by either giving a better balance of ki points across the class' lifetime or rebalancing the flavor of the subclasses so that ki isn't as important. I'm more for the latter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
me finally making the big monk discussion thread
Top