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me finally making the big monk discussion thread
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<blockquote data-quote="doctorbadwolf" data-source="post: 8216200" data-attributes="member: 6704184"><p>The path of Mercy is based on European hermeticism. The elemental monk is based on pop culture and Avatar. The mystic warrior is the base identity of the monk. It’s the reason the class still exists rather than having been eaten by the decades years ago. </p><p></p><p>No, it isn’t. It’s a hermetic alchemist warrior, which is a European based form of mysticism. European hermeticism has roots in Jewish, Muslim, and Hindu, esoteric practice, but it is European by the time plague doctors and humors become relevant to it. </p><p></p><p>No, it’s a very good way to look at the class. It’s what separates it from the fighter. This is like claiming that “Rangers are about the natural world and the border between it and civilization” is too limiting, or that Paladins shouldn’t always be divine. </p><p></p><p>The mundane version of the Ranger is a fighter or rogue (rogue is better, they chose correctly. The Ranger is more expert than warrior in identity these days), as is the mundane version of the Paladin (the Knight Chevalier), and the mundane version of the Monk (the expert martial artist).</p><p></p><p></p><p>You know mysticism isn’t exclusively eastern, yes?</p><p></p><p>The only part of that that is a monk issue is figuring out a grappler monk once you’ve “fixed” grappling. The rest is a base game issue. We should fix it. I want more fully realized grappling. I want to be able to smoothly make a monk sub that has a feature that expands Deflect Missile to melee attacks, and gets the ability to grapple and either trip, throw, lock, or pin, anytime they can make an attack.</p><p>If we also add reaction-grapple to the grappler feat, cool!</p><p></p><p></p><p></p><p>I mean I only support a spell-less ranger because the people who want it, want it <em>bad. </em>But if I built a spell-less ranger or Paladin, it would still be very magical, it just wouldn’t cast spells. </p><p></p><p>To me, you’re already making a new class that <em>isn’t the monk</em>, which means the issue isn’t that the monk isn’t doing what it needs to, but rather that the game lacks a thing you want, and you personally see the monk as closer to it than anything else the game does have.</p><p></p><p>At which point...okay, make a variant class. Sounds fun. I’m currently building what amounts to an alt monk Swordmage, and a Captain built on a monk chassis.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8216200, member: 6704184"] The path of Mercy is based on European hermeticism. The elemental monk is based on pop culture and Avatar. The mystic warrior is the base identity of the monk. It’s the reason the class still exists rather than having been eaten by the decades years ago. No, it isn’t. It’s a hermetic alchemist warrior, which is a European based form of mysticism. European hermeticism has roots in Jewish, Muslim, and Hindu, esoteric practice, but it is European by the time plague doctors and humors become relevant to it. No, it’s a very good way to look at the class. It’s what separates it from the fighter. This is like claiming that “Rangers are about the natural world and the border between it and civilization” is too limiting, or that Paladins shouldn’t always be divine. The mundane version of the Ranger is a fighter or rogue (rogue is better, they chose correctly. The Ranger is more expert than warrior in identity these days), as is the mundane version of the Paladin (the Knight Chevalier), and the mundane version of the Monk (the expert martial artist). You know mysticism isn’t exclusively eastern, yes? The only part of that that is a monk issue is figuring out a grappler monk once you’ve “fixed” grappling. The rest is a base game issue. We should fix it. I want more fully realized grappling. I want to be able to smoothly make a monk sub that has a feature that expands Deflect Missile to melee attacks, and gets the ability to grapple and either trip, throw, lock, or pin, anytime they can make an attack. If we also add reaction-grapple to the grappler feat, cool! I mean I only support a spell-less ranger because the people who want it, want it [I]bad. [/I]But if I built a spell-less ranger or Paladin, it would still be very magical, it just wouldn’t cast spells. To me, you’re already making a new class that [I]isn’t the monk[/I], which means the issue isn’t that the monk isn’t doing what it needs to, but rather that the game lacks a thing you want, and you personally see the monk as closer to it than anything else the game does have. At which point...okay, make a variant class. Sounds fun. I’m currently building what amounts to an alt monk Swordmage, and a Captain built on a monk chassis. [/QUOTE]
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