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me finally making the big monk discussion thread
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<blockquote data-quote="Justice and Rule" data-source="post: 8216242" data-attributes="member: 6778210"><p>The Path of Mercy is totally stuff like acupuncture and pressure points. Being able to heal via hand presses is a huge trope in traditional Eastern Martial Arts. Could it cover something in Europe? Maybe, but it's absolutely born of eastern martial arts tropes.</p><p></p><p></p><p></p><p>Pop culture about <em>what?</em> </p><p></p><p></p><p></p><p>The "mystic" part of of the warrior is flavoring for the martial arts it carries. It's there for guys to throw hands like Shaolin Masters and has been for years.</p><p></p><p></p><p></p><p>I'm sorry, it's absolutely got roots in martial arts fiction where hand presses via pressure points and ki can heal people. It's been around forever.</p><p></p><p></p><p></p><p>I disagree. It's looking at the flavor rather than the mechanics. What separates it from the fighter are its mechanics, which are based around unarmed and unarmored combat. The Fighter is based around armed and armored combat. The Paladin is based around being a semi-spellcaster with a spell-eating Nova-damage ability and auras. Rangers... well, Rangers are a terrifying hodgepodge of stuff and probably need a full rework because I honestly can't tell what the hell they are trying to do with that class anyways.</p><p></p><p></p><p></p><p>I mean, yeah, asking the Fighter to do any Ranger stuff that requires skills is just a mistake. The Rogue has actual identity as skill specialist that actually feels like it could cover a lot of what the Ranger is meant to do.</p><p></p><p>The Fighter taking up the "mundane" version of just about anything that has magic is just a bad idea. The Fighter shouldn't be a dumping ground for the "mundane", and it's why it's such a failure of a class to begin with.</p><p></p><p></p><p></p><p>Sure, but I feel like Western mysticism doesn't really follow the Monk's flavor: I feel like most mystical stuff with Western tropes are wrapped up in Clerics (Godly healers and religious people), Paladins (Individuals who are empowered by their great piety) and Warlocks (Those who have made deals with things greater than them to gain power, like devils or fairies).</p><p></p><p></p><p></p><p>Those sound cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> </p><p></p><p></p><p></p><p>I mean, yeah, I'm largely talking about being a half-spell caster (and the worst half-spellcaster in the game).</p><p></p><p></p><p></p><p>I guess at this point we've reached an impasse. You emphasize the monk's mysticism, which I see as flavor, and I emphasize the martial arts, which you see as something other classes can do, but is separated <em>because </em>of the flavor. Not much more to discuss without going in circles. </p><p></p><p></p><p></p><p>Boxing is just <em>Hajime no Ippo, </em>where the punches are flickers and their arms whip seemingly further than they can reach because of style. All you need to do is find the right media and medium and it'll look just as mystical as any Shaw Brothers film.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8216242, member: 6778210"] The Path of Mercy is totally stuff like acupuncture and pressure points. Being able to heal via hand presses is a huge trope in traditional Eastern Martial Arts. Could it cover something in Europe? Maybe, but it's absolutely born of eastern martial arts tropes. Pop culture about [I]what?[/I] The "mystic" part of of the warrior is flavoring for the martial arts it carries. It's there for guys to throw hands like Shaolin Masters and has been for years. I'm sorry, it's absolutely got roots in martial arts fiction where hand presses via pressure points and ki can heal people. It's been around forever. I disagree. It's looking at the flavor rather than the mechanics. What separates it from the fighter are its mechanics, which are based around unarmed and unarmored combat. The Fighter is based around armed and armored combat. The Paladin is based around being a semi-spellcaster with a spell-eating Nova-damage ability and auras. Rangers... well, Rangers are a terrifying hodgepodge of stuff and probably need a full rework because I honestly can't tell what the hell they are trying to do with that class anyways. I mean, yeah, asking the Fighter to do any Ranger stuff that requires skills is just a mistake. The Rogue has actual identity as skill specialist that actually feels like it could cover a lot of what the Ranger is meant to do. The Fighter taking up the "mundane" version of just about anything that has magic is just a bad idea. The Fighter shouldn't be a dumping ground for the "mundane", and it's why it's such a failure of a class to begin with. Sure, but I feel like Western mysticism doesn't really follow the Monk's flavor: I feel like most mystical stuff with Western tropes are wrapped up in Clerics (Godly healers and religious people), Paladins (Individuals who are empowered by their great piety) and Warlocks (Those who have made deals with things greater than them to gain power, like devils or fairies). Those sound cool! (y) I mean, yeah, I'm largely talking about being a half-spell caster (and the worst half-spellcaster in the game). I guess at this point we've reached an impasse. You emphasize the monk's mysticism, which I see as flavor, and I emphasize the martial arts, which you see as something other classes can do, but is separated [I]because [/I]of the flavor. Not much more to discuss without going in circles. Boxing is just [I]Hajime no Ippo, [/I]where the punches are flickers and their arms whip seemingly further than they can reach because of style. All you need to do is find the right media and medium and it'll look just as mystical as any Shaw Brothers film. [/QUOTE]
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