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<blockquote data-quote="dmccoy1693" data-source="post: 4139181" data-attributes="member: 51747"><p>Seriously. I like the fact that elves and gnomes now have a bonus to the stat that most directly affects their favored class. I always thought that that was the biggest "DUH!" someone could imagine. Really, why are gnomes good at being a bard? Because their favored class says so? Why are elves good a wizardry? At least now you have something that helps them. It makes sense. </p><p></p><p>As far as the classes go, I can see what you guys are trying to do with it, remove the christmas tree effect, Best I can say is to put in some designers notes that these additions to the classes are to help reduce the dependency on magic items, weapons, and armor. More class features like that make it easier to do regional locaitons, alternate class levels, etc. Sounds fun to me. </p><p></p><p>One thing I don't get from those that don't like the power ups is that they feel that classes from 3.5 supplements may become obselete or lower in power. Well, really how overpowered is the warlock? Or stuff from the Bo9S? How underpowered is the Samurai? Do people think these classes are balanced on the head of a pin that a slight tip of the scales is going to unhinge the entire game? No way. Munchkining out characters is a time honored tradition in D&D and the newer classes are prime munchkin material. The Paizo base clases, IMO, balance out the "always able to throw ranged touch attacks at enemies" warlock. </p><p></p><p>Now I do agree that 1 feat/2 levels is a bit much. I would make that an option if GMs wanted, but I feel the base should be as per the PHB currently. And lastly, I hate Saga-ized skills.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 4139181, member: 51747"] Seriously. I like the fact that elves and gnomes now have a bonus to the stat that most directly affects their favored class. I always thought that that was the biggest "DUH!" someone could imagine. Really, why are gnomes good at being a bard? Because their favored class says so? Why are elves good a wizardry? At least now you have something that helps them. It makes sense. As far as the classes go, I can see what you guys are trying to do with it, remove the christmas tree effect, Best I can say is to put in some designers notes that these additions to the classes are to help reduce the dependency on magic items, weapons, and armor. More class features like that make it easier to do regional locaitons, alternate class levels, etc. Sounds fun to me. One thing I don't get from those that don't like the power ups is that they feel that classes from 3.5 supplements may become obselete or lower in power. Well, really how overpowered is the warlock? Or stuff from the Bo9S? How underpowered is the Samurai? Do people think these classes are balanced on the head of a pin that a slight tip of the scales is going to unhinge the entire game? No way. Munchkining out characters is a time honored tradition in D&D and the newer classes are prime munchkin material. The Paizo base clases, IMO, balance out the "always able to throw ranged touch attacks at enemies" warlock. Now I do agree that 1 feat/2 levels is a bit much. I would make that an option if GMs wanted, but I feel the base should be as per the PHB currently. And lastly, I hate Saga-ized skills. [/QUOTE]
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