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<blockquote data-quote="hewligan" data-source="post: 4140537" data-attributes="member: 19688"><p>I understand the concerns about power-creep. I will almost certainly move to Pathfinder over 4e, but it is dependent on keeping the power-creep low, and keeping AS MUCH compatibility as possible, but while still giving the designers scope to fix those bits of 3.5e that are borked, and adding a few new cool features.</p><p></p><p>I don't like the extra hit points very much. I don't like some of the extra power at level 1. I do like the fighter changes a lot (especially after feat chaining was removed), and I like the wizard's specialisation rules. I like the skill simplification, and I like the armour ideas.</p><p></p><p>I LOVE the fluff that goes with it, but then I am GMing a Pathfinder game already, so I am clearly sold on that aspect of it.</p><p></p><p>For me the order of importance should be:</p><p></p><p>1) Keep it as compatible as possible</p><p>2) Add as many simplifications to the ugly bits (grapple, skills, etc) as you can think of</p><p>3) Tweak races to make them much more relevant (so far so good)</p><p>4) Avoid power creep in classes</p><p>5) Absolutely avoid making first level characters too powerful (fear is a good thing)</p><p>6) Keep wizards and sorcerors useful after they exhaust their POW stuff</p><p>7) Make the bard sexy</p><p>8) Give me a Pathfinder Goblin as a playable race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="hewligan, post: 4140537, member: 19688"] I understand the concerns about power-creep. I will almost certainly move to Pathfinder over 4e, but it is dependent on keeping the power-creep low, and keeping AS MUCH compatibility as possible, but while still giving the designers scope to fix those bits of 3.5e that are borked, and adding a few new cool features. I don't like the extra hit points very much. I don't like some of the extra power at level 1. I do like the fighter changes a lot (especially after feat chaining was removed), and I like the wizard's specialisation rules. I like the skill simplification, and I like the armour ideas. I LOVE the fluff that goes with it, but then I am GMing a Pathfinder game already, so I am clearly sold on that aspect of it. For me the order of importance should be: 1) Keep it as compatible as possible 2) Add as many simplifications to the ugly bits (grapple, skills, etc) as you can think of 3) Tweak races to make them much more relevant (so far so good) 4) Avoid power creep in classes 5) Absolutely avoid making first level characters too powerful (fear is a good thing) 6) Keep wizards and sorcerors useful after they exhaust their POW stuff 7) Make the bard sexy 8) Give me a Pathfinder Goblin as a playable race ;) [/QUOTE]
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