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<blockquote data-quote="Grogg of the North" data-source="post: 5935507" data-attributes="member: 6682960"><p>A couple thoughts:</p><p></p><p>Daunting presence is good. Just remember that it won't stack with another shaken effect and that the DC to resist this is affected by your charisma. So you can't dump charisma. </p><p></p><p>If you want to intimidate you HAVE to put ranks in it. Your opponent gets a big bonus to resist it so you want to make sure you have as big a bonus as you can. Exotic Weapon Master (Complete Warrior) lets you add your Base Attack Bonus to your intimidate check and they are intimidated for several rounds, not just one. </p><p></p><p>In terms of weapons, go with your gut and what you think your character looks like, uses, and likes. Now I will say that if you want a tower shield, fighter is the only way to get it for "free". Otherwise, you're spending precious feats. </p><p></p><p>Spells can be a good addition to your abilities, but you may be spreading yourself thin. You'll need good stats in 4 out of your 6. It's doable though and seems to work since your character is a devout follower of Hextor. </p><p></p><p>Have you considered Pious Templar instead of Warpriest? It would reduce your multiclassing, give you spells and some neat abilities and ties your character to not only his belief in Hextor but a (un)holy site of your deity. Pious Templar is in Complete Divine.</p><p></p><p>As for Improved Initiative, if you go primarily fighter you'll have plenty of feats and it never hurts to go first in combat.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5935507, member: 6682960"] A couple thoughts: Daunting presence is good. Just remember that it won't stack with another shaken effect and that the DC to resist this is affected by your charisma. So you can't dump charisma. If you want to intimidate you HAVE to put ranks in it. Your opponent gets a big bonus to resist it so you want to make sure you have as big a bonus as you can. Exotic Weapon Master (Complete Warrior) lets you add your Base Attack Bonus to your intimidate check and they are intimidated for several rounds, not just one. In terms of weapons, go with your gut and what you think your character looks like, uses, and likes. Now I will say that if you want a tower shield, fighter is the only way to get it for "free". Otherwise, you're spending precious feats. Spells can be a good addition to your abilities, but you may be spreading yourself thin. You'll need good stats in 4 out of your 6. It's doable though and seems to work since your character is a devout follower of Hextor. Have you considered Pious Templar instead of Warpriest? It would reduce your multiclassing, give you spells and some neat abilities and ties your character to not only his belief in Hextor but a (un)holy site of your deity. Pious Templar is in Complete Divine. As for Improved Initiative, if you go primarily fighter you'll have plenty of feats and it never hurts to go first in combat. [/QUOTE]
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