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<blockquote data-quote="Blackrat" data-source="post: 2126783" data-attributes="member: 27761"><p>Well then. little background first. In my campaign I allowed the groups sorcerer to have a girlfriend which he picked in a bar in Calimport during one of the first sessions of the campaing. So I used the girlfriend as NPC. The group has come a LONG way since and are now in rashemen, they have used guite a bit travelling magic so the ingame time has been about two months. They were travelling through the wilderness and it was time to camp for a night. I asked the players to describe how do they arrange the encampment and guarding and so on. They plan about an hour when they finally reach an agreement. The wizard casts "Leomunds secure shelter" with a modification so that there is a hatch to the roof. Guard sits on the roof so he has a good sight around the hut. It is the end of the first guarding shift and the rogue climbs down to wake the fighter. I ask him to roll Spot and he gets natural 20, so I start telling: "First you notice that all the bag of holdings are gone. You look around and see that most of the weapons and armors that were beside the beds are also missing. You wander how The H*ll has anyone got past you and all the magical wards in the hut when you realize that one of the beds is empty, the one that belongs to Deldiyr (The sorcerers girlfriend). As you already know she is able to cast teleport."</p><p></p><p>The real fun is that the players made it all too easy for me. If they had desided to sleep in the open or with the guard inside the hut, I would have had to roll pretty damn well for Deldiyr´s move silently when she took all the stuff but now I didn´t need to roll at all.</p></blockquote><p></p>
[QUOTE="Blackrat, post: 2126783, member: 27761"] Well then. little background first. In my campaign I allowed the groups sorcerer to have a girlfriend which he picked in a bar in Calimport during one of the first sessions of the campaing. So I used the girlfriend as NPC. The group has come a LONG way since and are now in rashemen, they have used guite a bit travelling magic so the ingame time has been about two months. They were travelling through the wilderness and it was time to camp for a night. I asked the players to describe how do they arrange the encampment and guarding and so on. They plan about an hour when they finally reach an agreement. The wizard casts "Leomunds secure shelter" with a modification so that there is a hatch to the roof. Guard sits on the roof so he has a good sight around the hut. It is the end of the first guarding shift and the rogue climbs down to wake the fighter. I ask him to roll Spot and he gets natural 20, so I start telling: "First you notice that all the bag of holdings are gone. You look around and see that most of the weapons and armors that were beside the beds are also missing. You wander how The H*ll has anyone got past you and all the magical wards in the hut when you realize that one of the beds is empty, the one that belongs to Deldiyr (The sorcerers girlfriend). As you already know she is able to cast teleport." The real fun is that the players made it all too easy for me. If they had desided to sleep in the open or with the guard inside the hut, I would have had to roll pretty damn well for Deldiyr´s move silently when she took all the stuff but now I didn´t need to roll at all. [/QUOTE]
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