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Meaningful Magic Items
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<blockquote data-quote="Samloyal23" data-source="post: 5879955" data-attributes="member: 21432"><p>I've been trying to think of magic items that would not just be useful to advenuterers, but relevent to the culture that produced them. I think such items add to the authenticity of the game. So one example is a magic scythe used by a cleric of Demeter, the goddess of grain and harvests. This item is a +3 keen weapon and good in combat, but to make it meaningful it needs more than that, so when a creature is slain with it, the body of the dead opponent is embued with the enrichment form of the <em>Plant Growth </em>spell. Burying the body activates the spell, which then effects the area the body was buried in. Thus, each opponent of the wielder who dies also serves the purposes of the goddess Demeter, enriching the land and increase the fertility of the plants around the burial site. </p><p></p><p>So, has anyone else given consideration to such things when creating magic items? Do you think about how something you design for a game fits into the mythology and culture of your campaign?</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5879955, member: 21432"] I've been trying to think of magic items that would not just be useful to advenuterers, but relevent to the culture that produced them. I think such items add to the authenticity of the game. So one example is a magic scythe used by a cleric of Demeter, the goddess of grain and harvests. This item is a +3 keen weapon and good in combat, but to make it meaningful it needs more than that, so when a creature is slain with it, the body of the dead opponent is embued with the enrichment form of the [I]Plant Growth [/I]spell. Burying the body activates the spell, which then effects the area the body was buried in. Thus, each opponent of the wielder who dies also serves the purposes of the goddess Demeter, enriching the land and increase the fertility of the plants around the burial site. So, has anyone else given consideration to such things when creating magic items? Do you think about how something you design for a game fits into the mythology and culture of your campaign? [/QUOTE]
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