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<blockquote data-quote="iserith" data-source="post: 7085495" data-attributes="member: 97077"><p>On this part, I would add that if a player has it in his or her mind to have The PC That Finds All The Traps, <em>he or she must put the character in the position to do so</em>. The player's obligation doesn't end at picking an ability score, a skill proficiency, and a feat. That means staying alert for hidden dangers at all times while adventuring. If they try to undertake any task that reasonably distracts from that effort, then their awesome passive Perception score (or whatever) does not apply. Further, traps at the front of the party when such a PC is in the back can result in a similar situation - the character is not in the position to gain a benefit from his or her investment.</p><p></p><p></p><p></p><p>Here I would underscore that we only ask for rolls when there's an uncertain chance of success and a meaningful consequence of failure. There can be situations where the PC, based on the player's action declaration, succeeds or fails outright with no roll. So while it does seem like a place we should roll due to the dramatic situation, it's possible a player solves a trap without ever picking up the dice simply by doing smart things to spot, explore, and circumvent or disable the trap. And that's okay! (Indeed, as a player, I never want to roll any dice if I can avoid it.)</p></blockquote><p></p>
[QUOTE="iserith, post: 7085495, member: 97077"] On this part, I would add that if a player has it in his or her mind to have The PC That Finds All The Traps, [I]he or she must put the character in the position to do so[/I]. The player's obligation doesn't end at picking an ability score, a skill proficiency, and a feat. That means staying alert for hidden dangers at all times while adventuring. If they try to undertake any task that reasonably distracts from that effort, then their awesome passive Perception score (or whatever) does not apply. Further, traps at the front of the party when such a PC is in the back can result in a similar situation - the character is not in the position to gain a benefit from his or her investment. Here I would underscore that we only ask for rolls when there's an uncertain chance of success and a meaningful consequence of failure. There can be situations where the PC, based on the player's action declaration, succeeds or fails outright with no roll. So while it does seem like a place we should roll due to the dramatic situation, it's possible a player solves a trap without ever picking up the dice simply by doing smart things to spot, explore, and circumvent or disable the trap. And that's okay! (Indeed, as a player, I never want to roll any dice if I can avoid it.) [/QUOTE]
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