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General Tabletop Discussion
*Dungeons & Dragons
Meaningful traps
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<blockquote data-quote="redrick" data-source="post: 7085856" data-attributes="member: 6777696"><p>Great post. I think this hits on a lot of the key elements of trap design. Thinking as a DM, about how a trap can be located, understood, and disarmed, leads to much more fully realized traps that will engage more of the party and move away from just, "you spot it or you don't" approaches.</p><p></p><p>On the Observant note — I once played an Observant Wizard (with a love of sleeping in high places). The character would make a point of trying to walk in front during dungeon explorations, as a way to help spot traps. The DM at one point admitted that he was just raising the perception DC on traps by 7 on everything whenever my character was in front of the group, which rather pissed me off, because the Wizard choosing to be at the front of the group was a big trade-off for him, as he had no AC and few hp. That Wizard took a lot of "spike shooting from random direction" damage.</p></blockquote><p></p>
[QUOTE="redrick, post: 7085856, member: 6777696"] Great post. I think this hits on a lot of the key elements of trap design. Thinking as a DM, about how a trap can be located, understood, and disarmed, leads to much more fully realized traps that will engage more of the party and move away from just, "you spot it or you don't" approaches. On the Observant note — I once played an Observant Wizard (with a love of sleeping in high places). The character would make a point of trying to walk in front during dungeon explorations, as a way to help spot traps. The DM at one point admitted that he was just raising the perception DC on traps by 7 on everything whenever my character was in front of the group, which rather pissed me off, because the Wizard choosing to be at the front of the group was a big trade-off for him, as he had no AC and few hp. That Wizard took a lot of "spike shooting from random direction" damage. [/QUOTE]
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