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Meaningful traps
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<blockquote data-quote="dco" data-source="post: 7086053"><p>Observant PCs, if you've allowed feats don't cheat. Next time don't allow feats, you won't have sonars, fights will be more difficult, saving throws more epic, etc.</p><p></p><p></p><p>I don't see a problem with isolated traps, but traps should have a purpose, if it is easily avoidable or it only does a bit of damage and there are no enemies near there is no point for the trap. If it is a trap that needs a lot of thinking, a puzzle, etc to let you pass that's a good challenge.</p><p></p><p></p><p>They are like flat HP enemies, if they make sense why not?</p><p></p><p></p><p>Great advice.</p><p></p><p></p><p>Exactly, you have to find the trap, see how it works and avoid or disarm it.</p><p>Why make the live of the adventurers easier with less rolls? That would be like not throwing damage dice because they already have to hit and avoid hits.</p><p></p><p></p><p>This, I hate when some adventures spam traps ( or monsters) without any purpose. </p><p></p><p></p><p>Not a suggestion but a reminder:</p><p>- Dim light gives -5 to passive perception, darkvision treats darkness as dim light.</p><p>- In a dungeon the players who write a map or try to navigate or follow tracks don't have passive perception rolls.</p></blockquote><p></p>
[QUOTE="dco, post: 7086053"] Observant PCs, if you've allowed feats don't cheat. Next time don't allow feats, you won't have sonars, fights will be more difficult, saving throws more epic, etc. I don't see a problem with isolated traps, but traps should have a purpose, if it is easily avoidable or it only does a bit of damage and there are no enemies near there is no point for the trap. If it is a trap that needs a lot of thinking, a puzzle, etc to let you pass that's a good challenge. They are like flat HP enemies, if they make sense why not? Great advice. Exactly, you have to find the trap, see how it works and avoid or disarm it. Why make the live of the adventurers easier with less rolls? That would be like not throwing damage dice because they already have to hit and avoid hits. This, I hate when some adventures spam traps ( or monsters) without any purpose. Not a suggestion but a reminder: - Dim light gives -5 to passive perception, darkvision treats darkness as dim light. - In a dungeon the players who write a map or try to navigate or follow tracks don't have passive perception rolls. [/QUOTE]
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