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D&D Older Editions, OSR, & D&D Variants
Mearls' 3e Drider: A Hint at 4e Status Effects?
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<blockquote data-quote="TerraDave" data-source="post: 3860634" data-attributes="member: 22260"><p>There are all sorts of special abilities on his menagrie that seem to be in 4th ed spirit. </p><p></p><p>A sampling.</p><p></p><p>From the <a href="http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=15584&pagemode=2&blogid=8838" target="_blank"><strong>Norker</strong> </a> </p><p></p><p> </p><p><strong>Snapping Rebuke (Ex): </strong> If a foe attacks a norker in melee and misses, the norker may use an immediate action to attack the foe with its bite. The norker gains a +4 bonus on this attack and ignores the standard accuracy penalty for using its bite as a secondary weapon when it attacks in this manner.</p><p> Bite +10, 1d4+1 damage</p><p> </p><p><strong>Sudden Surge (Ex):</strong> Once per day, a norker reduced to half or fewer hit points may use a swift action to heal damage equal to its HD + its Con bonus. The standard norker presented here heals 5 points.</p><p></p><p>From his <a href="http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=16096&pagemode=2&blogid=8838" target="_blank"><strong>Boneswarm</strong></a></p><p></p><p><strong>Shard Swarm (Su): </strong> When reduced to half or fewer hit points and when destroyed, 20 foot burst shard of bones, 3d6 damage, Reflex save (DC 15) for half damage. This spread is centered on the swarm.</p><p> </p><p><strong>Frenzy of Claws (Ex): </strong> Once per round if two or more claws hit one creature, make opposed Strength check with standard size modifiers to move target up to 3 squares in any direction.</p><p></p><p>Two of these fit nicely with the "bloodied" condition, and one is the sort of reaction we have been seeing hints towards.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 3860634, member: 22260"] There are all sorts of special abilities on his menagrie that seem to be in 4th ed spirit. A sampling. From the [URL=http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=15584&pagemode=2&blogid=8838][B]Norker[/B] [/URL] [B]Snapping Rebuke (Ex): [/B] If a foe attacks a norker in melee and misses, the norker may use an immediate action to attack the foe with its bite. The norker gains a +4 bonus on this attack and ignores the standard accuracy penalty for using its bite as a secondary weapon when it attacks in this manner. Bite +10, 1d4+1 damage [B]Sudden Surge (Ex):[/B] Once per day, a norker reduced to half or fewer hit points may use a swift action to heal damage equal to its HD + its Con bonus. The standard norker presented here heals 5 points. From his [URL=http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=16096&pagemode=2&blogid=8838][B]Boneswarm[/B][/URL] [B]Shard Swarm (Su): [/B] When reduced to half or fewer hit points and when destroyed, 20 foot burst shard of bones, 3d6 damage, Reflex save (DC 15) for half damage. This spread is centered on the swarm. [B]Frenzy of Claws (Ex): [/B] Once per round if two or more claws hit one creature, make opposed Strength check with standard size modifiers to move target up to 3 squares in any direction. Two of these fit nicely with the "bloodied" condition, and one is the sort of reaction we have been seeing hints towards. [/QUOTE]
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Mearls' 3e Drider: A Hint at 4e Status Effects?
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