Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mearls' 3e Drider: A Hint at 4e Status Effects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mearls" data-source="post: 3860997" data-attributes="member: 697"><p>The drow poison is really techy, but that is intentional. The drider (and the drow I designed to go with it) all used the same poison mechanic. Their poisons stacked with each other.</p><p></p><p>It would be crazy to run every poison this way, but in play it was a lot of fun for my group. With the drow plinking the PCs with poisoned blades and hand crossbow bolts, all the characters racked up a lot of poison points. It also made skirmish tactics, drow darting in to fire a volley and running away to wait out the poison, a good move.</p><p></p><p>In addition, the poison added another element of strategic thinking to the dungeon. The drow had lots of patrols out, and resting for 5 minutes wasn't necessarily a good idea. In the end the party got lucky and escaped, but they had to drag a couple PCs behind them.</p><p></p><p>I don't think that I'd use those rules as standard for poison, but it gave a nice, unifying mechanic to a wide swathe of monsters.</p><p></p><p>(In the end, the PCs never returned to the dungeon and the black dragon that the drow had held captive in the dungeon's eastern wing escaped and trashed the entire dungeon. I think the PCs were too busy chasing wererats in the city sewers to go back in time.)</p><p></p><p>EDIT: The mechanic works pretty well if it's the one complication the DM has to track. I wouldn't release it into the wild as the standard for drow poison, but if I wrote a drow adventure I might use it as a unifying, adventure-specific mechanic.</p></blockquote><p></p>
[QUOTE="mearls, post: 3860997, member: 697"] The drow poison is really techy, but that is intentional. The drider (and the drow I designed to go with it) all used the same poison mechanic. Their poisons stacked with each other. It would be crazy to run every poison this way, but in play it was a lot of fun for my group. With the drow plinking the PCs with poisoned blades and hand crossbow bolts, all the characters racked up a lot of poison points. It also made skirmish tactics, drow darting in to fire a volley and running away to wait out the poison, a good move. In addition, the poison added another element of strategic thinking to the dungeon. The drow had lots of patrols out, and resting for 5 minutes wasn't necessarily a good idea. In the end the party got lucky and escaped, but they had to drag a couple PCs behind them. I don't think that I'd use those rules as standard for poison, but it gave a nice, unifying mechanic to a wide swathe of monsters. (In the end, the PCs never returned to the dungeon and the black dragon that the drow had held captive in the dungeon's eastern wing escaped and trashed the entire dungeon. I think the PCs were too busy chasing wererats in the city sewers to go back in time.) EDIT: The mechanic works pretty well if it's the one complication the DM has to track. I wouldn't release it into the wild as the standard for drow poison, but if I wrote a drow adventure I might use it as a unifying, adventure-specific mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mearls' 3e Drider: A Hint at 4e Status Effects?
Top