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Mearls: Abilities as the core?
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<blockquote data-quote="fireinthedust" data-source="post: 5612156" data-attributes="member: 51930"><p>He's wrong about Perception: it didn't disappear, it got replaced by Spot, Search and Listen checks. Thieves had the ability to do that, and Int and Wis took over for other characters.</p><p></p><p>Also, for some reason Wisdom is used for perception checks and Willpower bonuses. I think it's misplaced. Wisdom is possible for characters who have bad sight/hearing, or who've been humbled by an addiction (ie: hindering their willpower).</p><p></p><p></p><p>Overall I think he's got something. I'm glad he has the history about how Ability Score bonuses were an afterthought to what was already present in the game (class bonuses like saving throws).</p><p></p><p></p><p>There are games that already do this: True20 and Mutants & Masterminds (both Steve Kenson games), and Dragon Age (another Green Ronin product). DA goes so far as to have *everything* based on ability scores, with your access to different actions based on skills (ie: you can use a str-based sword attack if you have the Longsword training).</p><p></p><p></p><p>I'm guessing there'll be a new edition soon. Now that Slavisek is gone there's got to be a power shift in the company, and internal concerns being voiced about 4e as-it-stands. Note the article discussing distaste for the 2-page encounter spread by Cordell. Now this series of articles discussing "wouldn't it be nice if we had a system that wasn't what we've got".</p><p></p><p>Okay, I'm posting further discussion on my blog!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5612156, member: 51930"] He's wrong about Perception: it didn't disappear, it got replaced by Spot, Search and Listen checks. Thieves had the ability to do that, and Int and Wis took over for other characters. Also, for some reason Wisdom is used for perception checks and Willpower bonuses. I think it's misplaced. Wisdom is possible for characters who have bad sight/hearing, or who've been humbled by an addiction (ie: hindering their willpower). Overall I think he's got something. I'm glad he has the history about how Ability Score bonuses were an afterthought to what was already present in the game (class bonuses like saving throws). There are games that already do this: True20 and Mutants & Masterminds (both Steve Kenson games), and Dragon Age (another Green Ronin product). DA goes so far as to have *everything* based on ability scores, with your access to different actions based on skills (ie: you can use a str-based sword attack if you have the Longsword training). I'm guessing there'll be a new edition soon. Now that Slavisek is gone there's got to be a power shift in the company, and internal concerns being voiced about 4e as-it-stands. Note the article discussing distaste for the 2-page encounter spread by Cordell. Now this series of articles discussing "wouldn't it be nice if we had a system that wasn't what we've got". Okay, I'm posting further discussion on my blog! [/QUOTE]
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