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Mearls: Abilities as the core?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5612228" data-attributes="member: 54877"><p>The question is not:</p><p> </p><p>1. Can you build a minimalist D&D based on ability scores? Of course you can--just redo the math to work.</p><p> </p><p>or</p><p> </p><p>2. Can you use ability scores for the fundamental, but mostly unseen building blocks of other things? Of course you can--see several existing versions, including 3E and 4E.</p><p> </p><p>No, the interesting question is can you build #1 so that the math works, and the game works, if that is all you use--while <strong>at the same time</strong> having options that work similar to #2, without redoing the math?</p><p> </p><p>I'm not sure if that can be done or not. But it is an interesting question, both from a game design and a business case sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5612228, member: 54877"] The question is not: 1. Can you build a minimalist D&D based on ability scores? Of course you can--just redo the math to work. or 2. Can you use ability scores for the fundamental, but mostly unseen building blocks of other things? Of course you can--see several existing versions, including 3E and 4E. No, the interesting question is can you build #1 so that the math works, and the game works, if that is all you use--while [B]at the same time[/B] having options that work similar to #2, without redoing the math? I'm not sure if that can be done or not. But it is an interesting question, both from a game design and a business case sense. :D [/QUOTE]
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