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Mearls: Abilities as the core?
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<blockquote data-quote="Sammael" data-source="post: 5612779" data-attributes="member: 4475"><p>Re: passive learning - I agree, but I also think that the number of instances where passive learning <em>is</em> applicable far outnumbers the number of instances where it <em>isn't</em>, which is why I'm in favor of passive learning in general.</p><p></p><p>As a quick sidenote, 3.x had passive learning as well, in the form of BAB - which was - really - nothing more than another skill with slightly wonky rules.</p><p></p><p>As for the skill level cap and "equal opportunity" skills, again, I agree - in a class-based system, not all classes should have the opportunity to advance all skills equally, and the "cap" should differ. </p><p></p><p>I'll step out of system neutrality here for a sec - under my system, a 20th level mage would likely have a +17 bonus on the Arcana skill (10 ranks, +5 base bonus, +2 competence), whereas a 20th level fighter would only have the +5 base bonus (to reflect passive learning - after all, having seen the motions used to cast <em>fireball</em> so many times, the fighter was bound to learn to recognize them by then; it doesn't mean that he can cast spells). If you add abilities to skills, the difference becomes even greater. But the 20th level fighter will likely be able to recognize a <em>magic mouth</em> for what it is...</p></blockquote><p></p>
[QUOTE="Sammael, post: 5612779, member: 4475"] Re: passive learning - I agree, but I also think that the number of instances where passive learning [i]is[/i] applicable far outnumbers the number of instances where it [i]isn't[/i], which is why I'm in favor of passive learning in general. As a quick sidenote, 3.x had passive learning as well, in the form of BAB - which was - really - nothing more than another skill with slightly wonky rules. As for the skill level cap and "equal opportunity" skills, again, I agree - in a class-based system, not all classes should have the opportunity to advance all skills equally, and the "cap" should differ. I'll step out of system neutrality here for a sec - under my system, a 20th level mage would likely have a +17 bonus on the Arcana skill (10 ranks, +5 base bonus, +2 competence), whereas a 20th level fighter would only have the +5 base bonus (to reflect passive learning - after all, having seen the motions used to cast [i]fireball[/i] so many times, the fighter was bound to learn to recognize them by then; it doesn't mean that he can cast spells). If you add abilities to skills, the difference becomes even greater. But the 20th level fighter will likely be able to recognize a [i]magic mouth[/i] for what it is... [/QUOTE]
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