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Mearls: Abilities as the core?
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<blockquote data-quote="Lanefan" data-source="post: 5612867" data-attributes="member: 29398"><p>I'm a cynical suspicious SOB sometimes, so I'll ask this now: could this series of Mearls articles possibly be a smokescreen? He's certainly got people talking here and elsewhere about what he's been writing, and that's good...but what is it that we're *not* looking at?</p><p></p><p>That said, my previous forecast (see various other threads since about last fall-winter) remains in place.</p><p>And in 1e and 2e extreme ability scores gave (or took away, there were penalties too) other things as well e.g. saving throw modifiers (Int, Wis, Dex, Con, rarely Cha), to-hit/damage modifiers (Str), and so forth.</p><p></p><p>Strange that he'd miss this.</p><p></p><p>Lan-"having ability scores tied to lots of other things is only a problem if said scores constantly change"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5612867, member: 29398"] I'm a cynical suspicious SOB sometimes, so I'll ask this now: could this series of Mearls articles possibly be a smokescreen? He's certainly got people talking here and elsewhere about what he's been writing, and that's good...but what is it that we're *not* looking at? That said, my previous forecast (see various other threads since about last fall-winter) remains in place. And in 1e and 2e extreme ability scores gave (or took away, there were penalties too) other things as well e.g. saving throw modifiers (Int, Wis, Dex, Con, rarely Cha), to-hit/damage modifiers (Str), and so forth. Strange that he'd miss this. Lan-"having ability scores tied to lots of other things is only a problem if said scores constantly change"-efan [/QUOTE]
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