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Mearls: Abilities as the core?
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<blockquote data-quote="KidSnide" data-source="post: 5613809" data-attributes="member: 54710"><p>I agree that there has to be a mechanical implication, I just think the mechanical implication should be something other than "your character is mostly useless." As it is right now, a Str 12 fighter can't fulfill the defender role and is little more than a joke. But if you just use roleplaying and have a Str 18, then the character is inappropriately good at athletics and doesn't get the mechanical benefit of a high wisdom.</p><p></p><p>For an old fighter, maybe it's harder to wear such heavy armor, make those athletic checks (or maybe even do quite so much damage), but he can still hit (and land the "hit" based effects of his powers). And, he gets the benefit of being good at perception and unusually effective at fighter Wis powers. That type of character might be somewhat less effective than a pure Str fighter (who does consistently more damage), but it's an interesting, different and viable character. </p><p></p><p>A core goal of the character creation rules should be to allow players to create a variety of interesting, different and viable characters with minimal rules overhead. Right now, if you want to play a Wis-concentrated melee defender, you need to write a whole new class. Fighter has a minor in Wis. Why can't I use Fighter for that? The answer: because WotC gave too much importance to the primary (to hit) attributes, severely restricting effective character builds for little benefit.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5613809, member: 54710"] I agree that there has to be a mechanical implication, I just think the mechanical implication should be something other than "your character is mostly useless." As it is right now, a Str 12 fighter can't fulfill the defender role and is little more than a joke. But if you just use roleplaying and have a Str 18, then the character is inappropriately good at athletics and doesn't get the mechanical benefit of a high wisdom. For an old fighter, maybe it's harder to wear such heavy armor, make those athletic checks (or maybe even do quite so much damage), but he can still hit (and land the "hit" based effects of his powers). And, he gets the benefit of being good at perception and unusually effective at fighter Wis powers. That type of character might be somewhat less effective than a pure Str fighter (who does consistently more damage), but it's an interesting, different and viable character. A core goal of the character creation rules should be to allow players to create a variety of interesting, different and viable characters with minimal rules overhead. Right now, if you want to play a Wis-concentrated melee defender, you need to write a whole new class. Fighter has a minor in Wis. Why can't I use Fighter for that? The answer: because WotC gave too much importance to the primary (to hit) attributes, severely restricting effective character builds for little benefit. -KS [/QUOTE]
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