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Mearls: Abilities as the core?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5614266" data-attributes="member: 82106"><p>Yes, but what you're not considering is that a bonus in AD&D does NOT mean the same thing as it does in 4e by a long shot.</p><p></p><p>There were VERY few ways to get a to-hit bonus for example. Also there were a lot less levels, meaning the maximum bonus you would get as a fighter in a typical game is likely to be +12 from level. An extra +1 was VERY useful, especially at lower level where it was virtually the only bonus you could get. Damage bonus likewise where you ACTUALLY did something like 1d8/1d12 or maybe 1d10/1d12 and the ONLY bonus you would get to that would be STR. Plus your opponents had what 4.5 hit points average at level 1 for an orc? +1 damage at level 1 in AD&D was much like getting around +5 damage today. The DEX bonus was a HUGE advantage too, since again it was unlikely you could up your defenses much by other means and it remained a big advantage throughout all levels. Getting +1 hit points is for most characters a 25% or more hit point advantage, again like getting an extra 10 hit points in 4e, and it kicked in at every level whereas 4e's bonus actually means a good bit less as you level up.</p><p></p><p>It is quite true that the bonuses kicked in at higher scores, but they were quite potent in the context of AD&D.</p><p></p><p></p><p></p><p>This is called 'being more experienced' which means you're higher level. That's the advantage. Granted that you aren't as good as EQUAL level characters with high prime stats, which is the typical game situation, but I think you can ask any athlete whether an older guy or a younger guy with equally good training will do better. If the game can't model that at all it has problems. </p><p></p><p>As others have said, fluff it. You groan and moan about your aching bones, but when push comes to shove, you've got what it takes to get the job done. And really, you can build a fighter with a good score in any off stat without a lot of sacrifice. People like to say different, but a 16 STR works fine.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5614266, member: 82106"] Yes, but what you're not considering is that a bonus in AD&D does NOT mean the same thing as it does in 4e by a long shot. There were VERY few ways to get a to-hit bonus for example. Also there were a lot less levels, meaning the maximum bonus you would get as a fighter in a typical game is likely to be +12 from level. An extra +1 was VERY useful, especially at lower level where it was virtually the only bonus you could get. Damage bonus likewise where you ACTUALLY did something like 1d8/1d12 or maybe 1d10/1d12 and the ONLY bonus you would get to that would be STR. Plus your opponents had what 4.5 hit points average at level 1 for an orc? +1 damage at level 1 in AD&D was much like getting around +5 damage today. The DEX bonus was a HUGE advantage too, since again it was unlikely you could up your defenses much by other means and it remained a big advantage throughout all levels. Getting +1 hit points is for most characters a 25% or more hit point advantage, again like getting an extra 10 hit points in 4e, and it kicked in at every level whereas 4e's bonus actually means a good bit less as you level up. It is quite true that the bonuses kicked in at higher scores, but they were quite potent in the context of AD&D. This is called 'being more experienced' which means you're higher level. That's the advantage. Granted that you aren't as good as EQUAL level characters with high prime stats, which is the typical game situation, but I think you can ask any athlete whether an older guy or a younger guy with equally good training will do better. If the game can't model that at all it has problems. As others have said, fluff it. You groan and moan about your aching bones, but when push comes to shove, you've got what it takes to get the job done. And really, you can build a fighter with a good score in any off stat without a lot of sacrifice. People like to say different, but a 16 STR works fine. [/QUOTE]
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