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Mearls: Abilities as the core?
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<blockquote data-quote="Keldryn" data-source="post: 5614300" data-attributes="member: 11999"><p>Apparently I need to spread more XP around before giving you any, but a thousand times "yes."</p><p></p><p>4e is a well-designed game, but it is essentially a brand new game and not a revision of of the original Dungeons & Dragons game. Yes, one can make long lists of changes between OD&D, B/X D&D, BECMI D&D, AD&D, and AD&D 2e, but those games all have a high degree of compatibility between them. Each successive game's lineage can be clearly traced back to OD&D, either with supplements (AD&D) or without (B/X, BECMI).</p><p></p><p>3e was, in my opinion, straddling the fence between being a revision of Gygax's D&D and an entirely new game inspired by Gygax's D&D. Without the familiar wizard and cleric spells, it would probably fall on the "new game inspired by" side of the fence. For some gamers, 3e was already no longer the same game.</p><p></p><p>A more streamlined and better organized AD&D, with modern game design sensibilities applied to iron out the rough patches, would be my preference. Even with some non-intuitive mechanics, TSR-era D&D had an accessibility that I've not been able to replicate with WotC D&D, primarily due to issues rising from character builds and highly tactical combat.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5614300, member: 11999"] Apparently I need to spread more XP around before giving you any, but a thousand times "yes." 4e is a well-designed game, but it is essentially a brand new game and not a revision of of the original Dungeons & Dragons game. Yes, one can make long lists of changes between OD&D, B/X D&D, BECMI D&D, AD&D, and AD&D 2e, but those games all have a high degree of compatibility between them. Each successive game's lineage can be clearly traced back to OD&D, either with supplements (AD&D) or without (B/X, BECMI). 3e was, in my opinion, straddling the fence between being a revision of Gygax's D&D and an entirely new game inspired by Gygax's D&D. Without the familiar wizard and cleric spells, it would probably fall on the "new game inspired by" side of the fence. For some gamers, 3e was already no longer the same game. A more streamlined and better organized AD&D, with modern game design sensibilities applied to iron out the rough patches, would be my preference. Even with some non-intuitive mechanics, TSR-era D&D had an accessibility that I've not been able to replicate with WotC D&D, primarily due to issues rising from character builds and highly tactical combat. [/QUOTE]
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