Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5615014" data-attributes="member: 82106"><p>Yeah, the UA stat increment system was pretty meaningless. And yup, a character with all middling stats was a real curse. We actually LIKED the characters with a low stat (or two) just so you had some RP inspiration since it really didn't do your character much harm. Obviously it was nice to have a high stat (or 2, very precious!). The bland characters usually ended up with names like Tribord #3 or something like that... </p><p></p><p></p><p></p><p>Eh, I think the system has to allow your character to excel BECAUSE of his strengths. We can agree you should be able to make pretty much any concept, but really that is largely true in 4e already. Perhaps to-hit should be removed entirely from the realm of any modifiers, since it is such an incredibly tempting optimization target. You could still have for instance a set of feats that gave out a non-stacking to-hit bonus, but just make sure there's one which is practical for every character to take, much like the Essentials expertise feats. Still, if a character is slow, weak, and frail it simply isn't cogent for the character to be an excellent fighter compared with stronger, faster, more durable PCs. </p><p></p><p>Honestly this brings me back to the idea of eliminating the whole half-level bonus thing from the game. This would make it much easier to have mixed level parties for instance and just generally put level as an attribute more on a par with other things. The 'treadmill' goes away, which means things are more organic. You could also remove ability score bonus as the basis for attack bonus from powers, so instead you'd for instance have all attacks with bows using dex or whatever. All of these things would pull back reliance on high stats a good bit. Removing stat bumps would help a lot too, as now a 12 in some stat is respectable instead of basically laughable at anything beyond heroic tier. </p><p></p><p>Sigh, I'm just going to have to write a mock-up of a system pretty soon and get all of this stuff out of my head... lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5615014, member: 82106"] Yeah, the UA stat increment system was pretty meaningless. And yup, a character with all middling stats was a real curse. We actually LIKED the characters with a low stat (or two) just so you had some RP inspiration since it really didn't do your character much harm. Obviously it was nice to have a high stat (or 2, very precious!). The bland characters usually ended up with names like Tribord #3 or something like that... Eh, I think the system has to allow your character to excel BECAUSE of his strengths. We can agree you should be able to make pretty much any concept, but really that is largely true in 4e already. Perhaps to-hit should be removed entirely from the realm of any modifiers, since it is such an incredibly tempting optimization target. You could still have for instance a set of feats that gave out a non-stacking to-hit bonus, but just make sure there's one which is practical for every character to take, much like the Essentials expertise feats. Still, if a character is slow, weak, and frail it simply isn't cogent for the character to be an excellent fighter compared with stronger, faster, more durable PCs. Honestly this brings me back to the idea of eliminating the whole half-level bonus thing from the game. This would make it much easier to have mixed level parties for instance and just generally put level as an attribute more on a par with other things. The 'treadmill' goes away, which means things are more organic. You could also remove ability score bonus as the basis for attack bonus from powers, so instead you'd for instance have all attacks with bows using dex or whatever. All of these things would pull back reliance on high stats a good bit. Removing stat bumps would help a lot too, as now a 12 in some stat is respectable instead of basically laughable at anything beyond heroic tier. Sigh, I'm just going to have to write a mock-up of a system pretty soon and get all of this stuff out of my head... lol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
Top