Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5615809" data-attributes="member: 82106"><p>I don't think anyone is claiming that 4e "is the same as" 3e. Clearly they are different games. Just as you obviously may favor one some people favor the other.</p><p></p><p>For myself I don't really buy, or care about, this theoretical argument that somehow 4e is mechanics that are just fluffed to this or that. Are you seriously saying that you think someone sat down and designed a neat package of mechanics, decided it should be named 'fighter' and then invented some fluff to support that? Seriously? I didn't think so...</p><p></p><p>In any case IMHO RPGing is about telling a story. I'm going to tell story X. Now, maybe one set of rules or another set of rules makes it easier to do that. I'm going to tell it and pull in the rules I want to use that will make that easy. I did that 35 years ago with Old D&D, and I do it today, and I did it with all the editions of the game in between. The process was different and the results were a bit different but really 4e still fits the same basic genre concepts that other editions did. I could really care less if saves work different now than they did before. </p><p></p><p>I don't think comparing 4e to a board game like Descent is really sensible at all. You can use almost any game as a 'role playing game' but so what? Again, if I want to tell a story with players playing characters in the story that isn't a board game. It makes no difference where we get our mechanics from and if for some reason stealing stuff from Descent worked really well so what? It has nothing to do with 4e, which quite obviously is intended to be used as an RPG from the start.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5615809, member: 82106"] I don't think anyone is claiming that 4e "is the same as" 3e. Clearly they are different games. Just as you obviously may favor one some people favor the other. For myself I don't really buy, or care about, this theoretical argument that somehow 4e is mechanics that are just fluffed to this or that. Are you seriously saying that you think someone sat down and designed a neat package of mechanics, decided it should be named 'fighter' and then invented some fluff to support that? Seriously? I didn't think so... In any case IMHO RPGing is about telling a story. I'm going to tell story X. Now, maybe one set of rules or another set of rules makes it easier to do that. I'm going to tell it and pull in the rules I want to use that will make that easy. I did that 35 years ago with Old D&D, and I do it today, and I did it with all the editions of the game in between. The process was different and the results were a bit different but really 4e still fits the same basic genre concepts that other editions did. I could really care less if saves work different now than they did before. I don't think comparing 4e to a board game like Descent is really sensible at all. You can use almost any game as a 'role playing game' but so what? Again, if I want to tell a story with players playing characters in the story that isn't a board game. It makes no difference where we get our mechanics from and if for some reason stealing stuff from Descent worked really well so what? It has nothing to do with 4e, which quite obviously is intended to be used as an RPG from the start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
Top