Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5615958" data-attributes="member: 54877"><p>This is the only part of the longer post where I think you really overstate the case. It is not that <strong>any</strong> mechanic can be easily reskinned into <strong>any</strong> concept. Rather, it is that there is "mechanic set A" which has a certain vibe, and because of that, it works pretty well for concept A, and always for A2 and A3. For B2, not so much.</p><p> </p><p>So the "game" and the "roleplay" are not completely independent. They are more independent than in some other games, including 3E. (Though even 3E is more independent in this way than some games. Just inconsistently so. Some 3E things reskinn easily this way; some do not.)</p><p> </p><p>Actually, I'd say the relative difference between D&D 3E and 4E is about the difference between GURPS 3E and Hero System 4th edition. (Not sure about later versions of those games.) GURPS 3E is more specific, but the underlying framework is pretty obvious, and thus easy to reskin, if you want. Whereas, Hero 4th is clearly a mechanic first, which you can then make it something suitable. It's not an exact correspondence, but I'd guess the relative distances are similar. </p><p> </p><p>Also, the appeal for some of us, along similar grounds to your larger post, is not so much the modest increase in "game" and "roleplay" independence (though that is nice, too, when reskinning is handy), but rather that the "game" elements that we have to work with are, for us, a better representation of the "roleplay" we were trying to do with an earlier ruleset. To wit:</p><p> </p><p>From the 3E to 4E wizard, you gain some independence on mechanics, and you definitely lose some flavor. You might like this because of the toning down of the wizard (a problem for some of us), and you might regain some of that flavor in various ways, but I don't think many people would argue that right out of the box, there is some flavor lost, along the grounds you have supplied.</p><p> </p><p>However, from the 3E to 4E wizard, you gain some independence on mechanics, and you swap one kind of flavor (feat customization, mainly) for another kind (being really good at getting in monster faces). Overall, there is a strong case for the flavor at least being neutral. And of course, if you happen to value the "in your face" part more than the 3E-style customization, this is a net win. It's a strict preference though, and has nothing to do with the independence, whatsoever. The independence just means that if you want an in your face monster, you know how to reskin the mechanics to get one.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5615958, member: 54877"] This is the only part of the longer post where I think you really overstate the case. It is not that [B]any[/B] mechanic can be easily reskinned into [B]any[/B] concept. Rather, it is that there is "mechanic set A" which has a certain vibe, and because of that, it works pretty well for concept A, and always for A2 and A3. For B2, not so much. So the "game" and the "roleplay" are not completely independent. They are more independent than in some other games, including 3E. (Though even 3E is more independent in this way than some games. Just inconsistently so. Some 3E things reskinn easily this way; some do not.) Actually, I'd say the relative difference between D&D 3E and 4E is about the difference between GURPS 3E and Hero System 4th edition. (Not sure about later versions of those games.) GURPS 3E is more specific, but the underlying framework is pretty obvious, and thus easy to reskin, if you want. Whereas, Hero 4th is clearly a mechanic first, which you can then make it something suitable. It's not an exact correspondence, but I'd guess the relative distances are similar. Also, the appeal for some of us, along similar grounds to your larger post, is not so much the modest increase in "game" and "roleplay" independence (though that is nice, too, when reskinning is handy), but rather that the "game" elements that we have to work with are, for us, a better representation of the "roleplay" we were trying to do with an earlier ruleset. To wit: From the 3E to 4E wizard, you gain some independence on mechanics, and you definitely lose some flavor. You might like this because of the toning down of the wizard (a problem for some of us), and you might regain some of that flavor in various ways, but I don't think many people would argue that right out of the box, there is some flavor lost, along the grounds you have supplied. However, from the 3E to 4E wizard, you gain some independence on mechanics, and you swap one kind of flavor (feat customization, mainly) for another kind (being really good at getting in monster faces). Overall, there is a strong case for the flavor at least being neutral. And of course, if you happen to value the "in your face" part more than the 3E-style customization, this is a net win. It's a strict preference though, and has nothing to do with the independence, whatsoever. The independence just means that if you want an in your face monster, you know how to reskin the mechanics to get one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
Top