Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5616343" data-attributes="member: 957"><p>Yeah. I know. That is a big part of my point.</p><p></p><p>No, I'm absolutely not. I've actually been on record many times stating that you can not find role play between the covers of a book and the players bring that to the table themselves.</p><p></p><p>BUT, the mechanics of a good RPG must support that. And in 4E they DO. Just not nearly as well as in some other systems.</p><p></p><p></p><p>Actually, I picked the monk because it was the example Andy Collins used when he was explaining that they made this change. You need to correct him, not me.</p><p></p><p>See, I love this. </p><p></p><p>When 4E came out the end of "the rules are the physics" was praised over and over by 4E fans. And was one of the 3E issues that was finally being killed. </p><p></p><p>Heh, not seeing the distinction between mechanics and story is part of the point.</p><p></p><p></p><p>Why does my intrigue have to be about Arthurian knights. You are the second person to throw up this example. It just goes to further drive home the wild difference in perception.</p><p></p><p>Politics works great in my 3E game. shrug.</p><p></p><p>But, to be clear, I have ZERO brand loyalty. </p><p>I left D&D for better games a long time ago. And I swayed more than one group into getting past their brand loyalty and looking for better games. Then 3E came along and I went back to it not remotely because of the name, but because it rocked. Certainly that brand loyalty effect had benefits for me because it provided a foundation for that rocking system and the OGL to explode upon. But my investment was in quality, not brand.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5616343, member: 957"] Yeah. I know. That is a big part of my point. No, I'm absolutely not. I've actually been on record many times stating that you can not find role play between the covers of a book and the players bring that to the table themselves. BUT, the mechanics of a good RPG must support that. And in 4E they DO. Just not nearly as well as in some other systems. Actually, I picked the monk because it was the example Andy Collins used when he was explaining that they made this change. You need to correct him, not me. See, I love this. When 4E came out the end of "the rules are the physics" was praised over and over by 4E fans. And was one of the 3E issues that was finally being killed. Heh, not seeing the distinction between mechanics and story is part of the point. Why does my intrigue have to be about Arthurian knights. You are the second person to throw up this example. It just goes to further drive home the wild difference in perception. Politics works great in my 3E game. shrug. But, to be clear, I have ZERO brand loyalty. I left D&D for better games a long time ago. And I swayed more than one group into getting past their brand loyalty and looking for better games. Then 3E came along and I went back to it not remotely because of the name, but because it rocked. Certainly that brand loyalty effect had benefits for me because it provided a foundation for that rocking system and the OGL to explode upon. But my investment was in quality, not brand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
Top