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Mearls: Abilities as the core?
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<blockquote data-quote="Greg K" data-source="post: 5617136" data-attributes="member: 5038"><p>Are you implying 4e is a good skill system? That is your opinion based on your preferences. For my preferences and all, but a few of my friends, the overly broad skills to the automatic +1/2 level and overly focused on the math makes it very undesirable (to be polite) and a deal breaker. Neither of us is wrong. It is based on our *subjective* opinions.</p><p></p><p></p><p>Really? See, this is your problem. You assume, because someone disagrees with the automatic leveling, it means they want fighters to be bad.Where did I say I want fighters to be bad?</p><p></p><p>I want them to have the option of being as, mechanically, good or as bad in a particular skill as makes sense given the factors mentioned above.</p><p></p><p>And, I used the term "paltry" for a reason to describe the fighter's skill points. I do think fighters, clerics and the other 2+int classes that don't have Int as their main ability should have received at least 4+Int per level. I even house ruled it give fighters and the other 2+ classes extra skill points. However, I chose not to mention it in my previous example, because I was sticking to solutions that were in in the PHB.</p><p></p><p>So, please stop jumping to conclusions and prescribing motivations. It might make you seem less like the fanatic that you come across to be.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5617136, member: 5038"] Are you implying 4e is a good skill system? That is your opinion based on your preferences. For my preferences and all, but a few of my friends, the overly broad skills to the automatic +1/2 level and overly focused on the math makes it very undesirable (to be polite) and a deal breaker. Neither of us is wrong. It is based on our *subjective* opinions. Really? See, this is your problem. You assume, because someone disagrees with the automatic leveling, it means they want fighters to be bad.Where did I say I want fighters to be bad? I want them to have the option of being as, mechanically, good or as bad in a particular skill as makes sense given the factors mentioned above. And, I used the term "paltry" for a reason to describe the fighter's skill points. I do think fighters, clerics and the other 2+int classes that don't have Int as their main ability should have received at least 4+Int per level. I even house ruled it give fighters and the other 2+ classes extra skill points. However, I chose not to mention it in my previous example, because I was sticking to solutions that were in in the PHB. So, please stop jumping to conclusions and prescribing motivations. It might make you seem less like the fanatic that you come across to be. [/QUOTE]
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