Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 5617186" data-attributes="member: 5038"><p>And, if it makes no sense for a given character to have access to areas knowledge covered by Arcana. Verisimilitude goes out the window. With 3e you can control this much better to represent the character. </p><p></p><p></p><p>If the characters stop doing adventures that cover certain things for a while, you can represent that by not purchasing skill ranks in those skills and putting them in relevant in skills. In 4e, you are going to have improvement based on the +1/2 even if it makes no sense for the given character.</p><p></p><p></p><p>Actually, I didn't defend the tiny number of skills. What I did was point out that the there were options in the PHB for more skills points (which can be used to get more skills) including an option that gave a permanent increase of 2 skill points per level (8 at first) and two additional class skills.</p><p></p><p></p><p></p><p></p><p>I do have a problem with the number of skill points listed under the fighter and some of the other classes and I do think some classes could have slightly expanded skill lists. However, they gave a solution for the fighter in the PHB (that many DMs ignore it is their own problem).</p><p></p><p>However, the 4e approach is far more drastic than needed to be done, in my opinion, and, definitely, not my preference. I would have been more satisfied had they stuck with the 3e system, but</p><p>1. Given more skill points to specific and added a couple of additional skills</p><p>2. Instituted the Cityscape web enhancement of wilderness/urban skill swaps</p><p>3. Given a few more examples of class variants</p><p>4. Maybe shown a little more DM guidance on using common sense with diplomacy or reworked it</p><p>5. added extended skill checks (UA)/Skill Challenges</p></blockquote><p></p>
[QUOTE="Greg K, post: 5617186, member: 5038"] And, if it makes no sense for a given character to have access to areas knowledge covered by Arcana. Verisimilitude goes out the window. With 3e you can control this much better to represent the character. If the characters stop doing adventures that cover certain things for a while, you can represent that by not purchasing skill ranks in those skills and putting them in relevant in skills. In 4e, you are going to have improvement based on the +1/2 even if it makes no sense for the given character. Actually, I didn't defend the tiny number of skills. What I did was point out that the there were options in the PHB for more skills points (which can be used to get more skills) including an option that gave a permanent increase of 2 skill points per level (8 at first) and two additional class skills. I do have a problem with the number of skill points listed under the fighter and some of the other classes and I do think some classes could have slightly expanded skill lists. However, they gave a solution for the fighter in the PHB (that many DMs ignore it is their own problem). However, the 4e approach is far more drastic than needed to be done, in my opinion, and, definitely, not my preference. I would have been more satisfied had they stuck with the 3e system, but 1. Given more skill points to specific and added a couple of additional skills 2. Instituted the Cityscape web enhancement of wilderness/urban skill swaps 3. Given a few more examples of class variants 4. Maybe shown a little more DM guidance on using common sense with diplomacy or reworked it 5. added extended skill checks (UA)/Skill Challenges [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Abilities as the core?
Top