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Mearls: Abilities as the core?
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<blockquote data-quote="JamesonCourage" data-source="post: 5617215" data-attributes="member: 6668292"><p>I know that it doesn't mean much, but I really do appreciate your approach to this discussion, and your responses to me. I'm enjoying reading them.</p><p></p><p></p><p></p><p>Well, I'm glad you like house rules. And though it's a well accepted that "it's not a problem because you can house rule it" is false, I'll actually disagree. If it's a problem for everyone, then I'll agree with you. If it's a problem for most people, I might be inclined to agree with you in general.</p><p></p><p>However, if it's only a problem with a significant subset of the playerbase, than I'll respectfully disagree. If you give your target audience the Rules, and say "we know that things may not be how you like, so here's how you might go about changing them" than I don't think there's too much of a problem.</p><p></p><p>You don't like the fighter, and that's a problem for you. My group has some minor issues with it, but nowhere near the issues that other groups have. What "fix" is necessary that'll satisfy us both? The most feasible, in my mind, is house ruling, and good guidance on how to go about it.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, it does look that way, and I'm glad to see things segue to that form of communication. It's not thread-wide yet, but maybe we'll get there. Thanks, again, for the time you take to respond to me, and for the civility of your responses.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5617215, member: 6668292"] I know that it doesn't mean much, but I really do appreciate your approach to this discussion, and your responses to me. I'm enjoying reading them. Well, I'm glad you like house rules. And though it's a well accepted that "it's not a problem because you can house rule it" is false, I'll actually disagree. If it's a problem for everyone, then I'll agree with you. If it's a problem for most people, I might be inclined to agree with you in general. However, if it's only a problem with a significant subset of the playerbase, than I'll respectfully disagree. If you give your target audience the Rules, and say "we know that things may not be how you like, so here's how you might go about changing them" than I don't think there's too much of a problem. You don't like the fighter, and that's a problem for you. My group has some minor issues with it, but nowhere near the issues that other groups have. What "fix" is necessary that'll satisfy us both? The most feasible, in my mind, is house ruling, and good guidance on how to go about it. :) Yeah, it does look that way, and I'm glad to see things segue to that form of communication. It's not thread-wide yet, but maybe we'll get there. Thanks, again, for the time you take to respond to me, and for the civility of your responses. As always, play what you like :) [/QUOTE]
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