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Mearls: Abilities as the core?
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<blockquote data-quote="3catcircus" data-source="post: 5617434" data-attributes="member: 16077"><p>This is why systems like D&D are at a disadvantage when compared to systems like Traveller or Twilight:2000/2013 (I've never played GURPS, so that might support this as well) where a comprehensive "life" system ensures that players have the opportunity to create a background for their characters mechanically that supports their characters background narratively. In those kinds of systems, you can typically select one of more levels in skills like swim, climb, etc.</p><p></p><p>As an example, in Twilight:2013, you get 9 (+ a variable number based upon that system's equivalent of INT) skill points to distribute amongst a small number of skills (about 30), with a max of 3 ranks except for a language skill. And that is even <em>before</em> the character reaches age 18 and you ever select the equivalent of a class...</p><p></p><p>TORG's templates establish background skills through the use of character templates.</p><p></p><p>Mechwarrior 3e's chargen system starts in early childhood...</p><p></p><p>Even the d20 version of Traveller modifies which skills you can take as class skills depending upon the tech level of your homeworld, which, while not a full lifepath system, still attempts to do so.</p><p></p><p>3.x/Pathfinder/4e are sadly lacking in this regard. The closest that they came was the Hero Builder's Guidebook in early 3.0.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 5617434, member: 16077"] This is why systems like D&D are at a disadvantage when compared to systems like Traveller or Twilight:2000/2013 (I've never played GURPS, so that might support this as well) where a comprehensive "life" system ensures that players have the opportunity to create a background for their characters mechanically that supports their characters background narratively. In those kinds of systems, you can typically select one of more levels in skills like swim, climb, etc. As an example, in Twilight:2013, you get 9 (+ a variable number based upon that system's equivalent of INT) skill points to distribute amongst a small number of skills (about 30), with a max of 3 ranks except for a language skill. And that is even [I]before[/I] the character reaches age 18 and you ever select the equivalent of a class... TORG's templates establish background skills through the use of character templates. Mechwarrior 3e's chargen system starts in early childhood... Even the d20 version of Traveller modifies which skills you can take as class skills depending upon the tech level of your homeworld, which, while not a full lifepath system, still attempts to do so. 3.x/Pathfinder/4e are sadly lacking in this regard. The closest that they came was the Hero Builder's Guidebook in early 3.0. [/QUOTE]
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