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Mearls: Abilities as the core?
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<blockquote data-quote="Greg K" data-source="post: 5617480" data-attributes="member: 5038"><p>It might have helped </p><p>1. To not think, "my character is good in these three skills" and put a point every level, but</p><p>a. "How good is my character?"</p><p>b. Which skills has my character had the opportunity to improve based upon the the type of adventures and the locations or what new skills have these adventures given me a chance to learn.</p><p></p><p>2. DMs followed the advice in the DMG about looking at the characters they have and taking account their abilities and skills when either building challenges for their characters or running modules (and making appropriate changes since designers don't know the characters at a given table or a group's playstyle).</p></blockquote><p></p>
[QUOTE="Greg K, post: 5617480, member: 5038"] It might have helped 1. To not think, "my character is good in these three skills" and put a point every level, but a. "How good is my character?" b. Which skills has my character had the opportunity to improve based upon the the type of adventures and the locations or what new skills have these adventures given me a chance to learn. 2. DMs followed the advice in the DMG about looking at the characters they have and taking account their abilities and skills when either building challenges for their characters or running modules (and making appropriate changes since designers don't know the characters at a given table or a group's playstyle). [/QUOTE]
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