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Mearls: Abilities as the core?
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<blockquote data-quote="pemerton" data-source="post: 5618059" data-attributes="member: 42582"><p>I'm not all that interested in the preferences and experiences of the market as a whole.</p><p></p><p>But is <em>this </em>the great case against 4e? That it's a shallow vehicle for roleplaying because its action resolution mechanics, and the encounter building guidelines that are heavily integrated with those mechanics, presuppose that a 1st level wizard and a 30th level barbarian won't find themselves in the same party facing the same challenge? And, as a result, take the view that a +15 skill bonus typically means something different for a high level PC than for a low level one?</p><p></p><p>(Is it relevant to this discussion that, in AD&D, the meaning of 4 hit points of damage varies depending on both (i) the total number of hit points the vitim of the damage has, and (ii) rather nebulous flavour pertaining to that victim - eg most of a giant slug's hit points are meat, whereas few of a high level PC's hit points are meat? The meaning of one hit point remaining is different from character to character also, for similar reasons. But I can't tell whether or not these points are relevant, because I've lost track of what exactly the flaw in 4e is meant to be, other than not being some people's (most people's?) preferred game.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5618059, member: 42582"] I'm not all that interested in the preferences and experiences of the market as a whole. But is [I]this [/I]the great case against 4e? That it's a shallow vehicle for roleplaying because its action resolution mechanics, and the encounter building guidelines that are heavily integrated with those mechanics, presuppose that a 1st level wizard and a 30th level barbarian won't find themselves in the same party facing the same challenge? And, as a result, take the view that a +15 skill bonus typically means something different for a high level PC than for a low level one? (Is it relevant to this discussion that, in AD&D, the meaning of 4 hit points of damage varies depending on both (i) the total number of hit points the vitim of the damage has, and (ii) rather nebulous flavour pertaining to that victim - eg most of a giant slug's hit points are meat, whereas few of a high level PC's hit points are meat? The meaning of one hit point remaining is different from character to character also, for similar reasons. But I can't tell whether or not these points are relevant, because I've lost track of what exactly the flaw in 4e is meant to be, other than not being some people's (most people's?) preferred game.) [/QUOTE]
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