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Mearls: Abilities as the core?
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<blockquote data-quote="Greg K" data-source="post: 5618101" data-attributes="member: 5038"><p>Exactly. There are things that I, really, like about 4e. Some of them are ideas that I had wanted implemented back during 3e. There are things that I dislike about 3e- especially, when it comes to most WOTC supplements. However, in the end, it comes down to which issues I feel can most easily fixed with house rules (including both 3pp and official options) and which has the areas that feel more difficult to house rules and leave the deal breakers both as a DM and a player.</p><p></p><p>I accept that some people feel differently about aspects of 3e either from experiences or just personal preference. If someone says that something is not addressed or covered in 3e, I will point them to the information including an official rules option/variant if it exists. If they ask about third party coverage, I will direct them to that too. If they claim it is for power gamers, I will point them to all of the passages stating the DM is in control of the rules and options used at their table and official variants rules that they can implement to help rein it in.</p><p></p><p>If they state that that they don't like 3e, because wizards>fighter, that they don't feel comfortable telling their players no to options (or implementing specific fixes are too much work for them), NPC generation takes too long based on their experience, or any other reason based on preference, I will accept it as we all have preferences. They just should not present it as a universal truth (which is only an issue with a couple of posters), because many people don't encounter the problems (although for NPC generation, I might point out not worrying about being exact unless they are planning to publish).</p></blockquote><p></p>
[QUOTE="Greg K, post: 5618101, member: 5038"] Exactly. There are things that I, really, like about 4e. Some of them are ideas that I had wanted implemented back during 3e. There are things that I dislike about 3e- especially, when it comes to most WOTC supplements. However, in the end, it comes down to which issues I feel can most easily fixed with house rules (including both 3pp and official options) and which has the areas that feel more difficult to house rules and leave the deal breakers both as a DM and a player. I accept that some people feel differently about aspects of 3e either from experiences or just personal preference. If someone says that something is not addressed or covered in 3e, I will point them to the information including an official rules option/variant if it exists. If they ask about third party coverage, I will direct them to that too. If they claim it is for power gamers, I will point them to all of the passages stating the DM is in control of the rules and options used at their table and official variants rules that they can implement to help rein it in. If they state that that they don't like 3e, because wizards>fighter, that they don't feel comfortable telling their players no to options (or implementing specific fixes are too much work for them), NPC generation takes too long based on their experience, or any other reason based on preference, I will accept it as we all have preferences. They just should not present it as a universal truth (which is only an issue with a couple of posters), because many people don't encounter the problems (although for NPC generation, I might point out not worrying about being exact unless they are planning to publish). [/QUOTE]
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Mearls: Abilities as the core?
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