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Mearls: Abilities as the core?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5618308" data-attributes="member: 82106"><p>Well, hmmm, much has been said. Clearly there is interest in many quarters in some changes from 4e. Some people seem to perceive an excessive level of complexity or at least option bloat, some people would rather have no skill system at all, others of us seem to like something along the lines of the current skill system, and others want long lists of narrow skills back (or some point in between perhaps). What else?</p><p></p><p>I mean I think it is interesting to consider various subsystems on their own, but ultimately a game is a whole and the parts definitely need to come together in a way that feels cohesive. It seems to me that real decisions can only arise from systematic comparative play experiences. I'm struck by the statement made a while back by someone, was it Mearls?, that they were playing through every previous edition of the game. Ahhh, it must be nice to be able to pay gamers to play with you and tinker! lol. </p><p></p><p>Personally I feel like 4e was aimed at the right mark. I think a few characteristics emerged from the system that put it a little off that mark, and to some degree the presentation of the game seemed to miss a bit, but I suspect 4e had to happen and there's no way back now. When and if a 5e does appear it will be quite interesting to see, 4e perfected could be a very hard game to ever top in this genre.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5618308, member: 82106"] Well, hmmm, much has been said. Clearly there is interest in many quarters in some changes from 4e. Some people seem to perceive an excessive level of complexity or at least option bloat, some people would rather have no skill system at all, others of us seem to like something along the lines of the current skill system, and others want long lists of narrow skills back (or some point in between perhaps). What else? I mean I think it is interesting to consider various subsystems on their own, but ultimately a game is a whole and the parts definitely need to come together in a way that feels cohesive. It seems to me that real decisions can only arise from systematic comparative play experiences. I'm struck by the statement made a while back by someone, was it Mearls?, that they were playing through every previous edition of the game. Ahhh, it must be nice to be able to pay gamers to play with you and tinker! lol. Personally I feel like 4e was aimed at the right mark. I think a few characteristics emerged from the system that put it a little off that mark, and to some degree the presentation of the game seemed to miss a bit, but I suspect 4e had to happen and there's no way back now. When and if a 5e does appear it will be quite interesting to see, 4e perfected could be a very hard game to ever top in this genre. [/QUOTE]
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