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Mearls: Abilities as the core?
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<blockquote data-quote="I'm A Banana" data-source="post: 5618800" data-attributes="member: 2067"><p>Well, the wonder of the internet is, you don't have to participate in such discussions. </p><p></p><p>Discussions will always include some segment of "I think this thing is bad." We've just had over a decade of talking about the flaws in 3e (from scry-buff-teleport to shoddy grapple rules), and we've only had about 3 years of talking about 4e's problems (long combats, balance obsession, rejection of previous story material), so there's a lot more about 4e to talk about.</p><p></p><p>And, of course, there are more subjective and relative problems. Some folks really didn't like the fighter/spellcaster balance split in previous editions, but individual campaigns could handle them just fine pretty often, on a practical basis, so there's many that never encountered the problem. </p><p></p><p>But if you don't like hearing it, you don't have to hear it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5618800, member: 2067"] Well, the wonder of the internet is, you don't have to participate in such discussions. Discussions will always include some segment of "I think this thing is bad." We've just had over a decade of talking about the flaws in 3e (from scry-buff-teleport to shoddy grapple rules), and we've only had about 3 years of talking about 4e's problems (long combats, balance obsession, rejection of previous story material), so there's a lot more about 4e to talk about. And, of course, there are more subjective and relative problems. Some folks really didn't like the fighter/spellcaster balance split in previous editions, but individual campaigns could handle them just fine pretty often, on a practical basis, so there's many that never encountered the problem. But if you don't like hearing it, you don't have to hear it. [/QUOTE]
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Mearls: Abilities as the core?
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