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Mearls: Abilities as the core?
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<blockquote data-quote="pemerton" data-source="post: 5619103" data-attributes="member: 42582"><p>More or less for the reasons that SteveC gave upthread - that I want to talk about roleplaying (I'm posting on an RPG site, after all), including talking about actual play experiences, rules experiences etc that I have with my game, and get frustrated by the seemingly constant need to explain and/or justify my chosen ruleset - <em>especially</em> in light of the apparent ignorance of many of its critics of the games that have influenced it.</p><p></p><p>If 3E posters find that their discussions of their gaming and actual play experiences are getting similarly disrupted, then I have some sympathy for them. I personally don't notice so much evidence of this, but then this is the sort of thing where the interests of the observer might be expected to influence the observations.</p><p></p><p>To put much the same point a slightly different way - every time I open General there are one or more new threads about (i) why 4e sucks (see the current Dissociated Mechanics thread) or (ii) why 4e is about to/needs to be replaced by 5e or (iii) some combination of or variation on the above.</p><p></p><p>It's been a while since I've seen General peppered with threads about why we're well rid of 3E, and if only Pathfinder would be next on the block! Again, maybe they're there and I'm just less sensitive to them.</p><p></p><p>To put much the same point yet a different way - I've never seen anyone on these boards say that 3E is not a game in which serious roleplaying can take place, and is in fact a vehicle only for shallow play. Yet things of this sort are repeatedly said about or implied of 4e (often in, but not confined to, threads of type (i), (ii) and (iii) above).</p><p></p><p>It irritates me. And it seems to me unnecessary. We all know 4e has metagame mechanics. It's just about the first thing any thinking person will notice upon reading the rules. It's why I play it. It's why some people don't like it. But do we need thread after thread with people banging on about how metagame mechanices are the death of roleplaying?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5619103, member: 42582"] More or less for the reasons that SteveC gave upthread - that I want to talk about roleplaying (I'm posting on an RPG site, after all), including talking about actual play experiences, rules experiences etc that I have with my game, and get frustrated by the seemingly constant need to explain and/or justify my chosen ruleset - [I]especially[/I] in light of the apparent ignorance of many of its critics of the games that have influenced it. If 3E posters find that their discussions of their gaming and actual play experiences are getting similarly disrupted, then I have some sympathy for them. I personally don't notice so much evidence of this, but then this is the sort of thing where the interests of the observer might be expected to influence the observations. To put much the same point a slightly different way - every time I open General there are one or more new threads about (i) why 4e sucks (see the current Dissociated Mechanics thread) or (ii) why 4e is about to/needs to be replaced by 5e or (iii) some combination of or variation on the above. It's been a while since I've seen General peppered with threads about why we're well rid of 3E, and if only Pathfinder would be next on the block! Again, maybe they're there and I'm just less sensitive to them. To put much the same point yet a different way - I've never seen anyone on these boards say that 3E is not a game in which serious roleplaying can take place, and is in fact a vehicle only for shallow play. Yet things of this sort are repeatedly said about or implied of 4e (often in, but not confined to, threads of type (i), (ii) and (iii) above). It irritates me. And it seems to me unnecessary. We all know 4e has metagame mechanics. It's just about the first thing any thinking person will notice upon reading the rules. It's why I play it. It's why some people don't like it. But do we need thread after thread with people banging on about how metagame mechanices are the death of roleplaying? [/QUOTE]
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