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Mearls: Abilities as the core?
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<blockquote data-quote="I'm A Banana" data-source="post: 5619867" data-attributes="member: 2067"><p>Exactly. You think those people are <em>wrong</em>. And until you can see it from their side, telling them the various ways in which they are wrong isn't going to make them suddenly realize they were wrong all along, any more than a different opinion is going to change your mind. </p><p></p><p></p><p></p><p>If you see it as unreasonable, you've already failed the conversation. Once you think you're dealing with an unreasonable person, you loose the capacity for empathy and understanding that a good conversation has. </p><p></p><p>If you want to engage in constructive conversation, you must assume the other person is reasonable deep down, even if they're acting pretty unreasonable at the moment. Of course, the option always exists just to ignore it instead.</p><p></p><p></p><p></p><p>These people, presumably, were playing D&D just fine up to the point where some feature of the new edition grew insufferable for them. Thus, they see the game has having changed away from a model that they enjoyed. So they would like to see it <em>change back</em>. </p><p></p><p>Because plenty of games are around for those people who WANT those changes, but, before those changes, D&D was NOT that game (in their minds).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5619867, member: 2067"] Exactly. You think those people are [i]wrong[/i]. And until you can see it from their side, telling them the various ways in which they are wrong isn't going to make them suddenly realize they were wrong all along, any more than a different opinion is going to change your mind. If you see it as unreasonable, you've already failed the conversation. Once you think you're dealing with an unreasonable person, you loose the capacity for empathy and understanding that a good conversation has. If you want to engage in constructive conversation, you must assume the other person is reasonable deep down, even if they're acting pretty unreasonable at the moment. Of course, the option always exists just to ignore it instead. These people, presumably, were playing D&D just fine up to the point where some feature of the new edition grew insufferable for them. Thus, they see the game has having changed away from a model that they enjoyed. So they would like to see it [I]change back[/I]. Because plenty of games are around for those people who WANT those changes, but, before those changes, D&D was NOT that game (in their minds). [/QUOTE]
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Mearls: Abilities as the core?
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